General balance issues
Originally Posted by [to_xp]Gekko
re: no mithril axes. with mithril they become strictly better than champions, due to much cheaper cost and small strength difference. you could consider letting pyre zombies use mithril since they lack t3/t4 melee.
Quote:
Originally Posted by [to_xp]Gekko
re: blur/shadowalk. shadowwalk is useless since no one builds walls etc anyway. blur on the other hand is excellent. seems right to make the more uncommon ability ( DS immunity ) at t2 to balance em out.
Comments (8)
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reporter -
reporter Guild of the nine changes:
http://forums.civfanatics.com/showthread.php?p=12235300#post12235300
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reporter Originally Posted by [to_xp]Gekko Monks could start with Mobility 1, if you have imported the eitb buffs for paramanders and crusaders, they become even less worth building.
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reporter Give units above warrior a bonus against warriors. Give units above axeman a bonus against axemen. Suggested by xalien, he thinks this was originally made in RifE.
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reporter Switch Enchantment I and II.
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reporter An interesting discussion about workshops start at post
#319of the EitB 0010 thread. -
reporter Tasunke: In my mod I removed Lanun's global food bonus, and instead increased coast food by 1 for all.
(I still increased Lanun ocean food by 1 though, so for the lanun the change is almost unnoticeable)
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reporter - changed status to wontfix
Splitted in diferent proposals.
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Governor's mannor:
http://forums.civfanatics.com/showpost.php?p=12168462&postcount=37