Civic changes
This component would add a few additional civic options, and also tweaks existing ones to include changes to Great General Emergence and bonuses to certain existing improvements.
Missing artwork:
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Neutrality (Membership civic): Requires Grigori. Requires Education. Low upkeep. +25% to GPP generation, +15% War Weariness, increases Great General Emergence in 25% (ETMP, modified)
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Isolationism (Membership civic): Requires Sidar. Requires Ancient Chants. No upkeep. No foreign trade. +1 culture per specialist. increases experience inside borders in +50%, increases Great General Emergence inside borders in 50%. (ETMP, modified)
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Urban Planning (Economy civic): Requires ???. High upkeep. +1 food on villages, towns and enclaves, + 1 to Health in all cities, +1 to Happiness in all cities, increases worker movement speed (ETMP, modified)
Already implemented and committed:
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Kuriotates start with Religion instead of Pacifism ([to_xp]Gekko)
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Sidar start with Nationhood ([to_xp]Gekko).
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Caste System now gives +1 hammer to workshops (ETMP)
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City States now gives a 10% culture boost. It also gives an additional trade route per city.
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Conquest increases Great General Emergence in 25%.
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Consumption reduces Great General Emergence in 25%.
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Crusade increases Great General Emergence in 50%. It is now a membership civic.
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Decentralization now has no upkeep.
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Guilds now gives +1 food to workshops (ETMP)
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Liberty war weariness reduced from 50% to 25%. It now gives +1 happiness in the largest cities (scutarii, modified)
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Mercantilism now gives +1 commerce to workshops (ETMP)
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Military State increases Great General Emergence in 25%.
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Pacifism reduces Great General Emergence in 25%. Penalty to production of military units reduced from -20% to -10%. Increases culture in 10%
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Sacrifice the Weak reduces Great General Emergence in 25%.
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Theocracy now gives a 20% bonus to the production of units of the state religion. It also gives a 20% bonus to the production of buildings of the state religion (scutarii, modified)
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Tribalism now has no upkeep.
Comments (13)
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Membership Civic (not necessarily Illian Only)
'The White Hand' ... available @ Priesthood
gives +2 happiness for Ice Mana
Illian Palace gets +5 votes in 'The White Hand' membership.
-25% war weariness
Only available if Illians are in the Game(?) -> uncertain.
Votes are ... 'Secret Trade Agreement', 'Ban Fire Mana', 'Ban Sun Mana', 'Ban Nature Mana', 'Stop War against a member state', 'Start war against X non-member', 'Choose council leader', and 'Give council leader 100 gold'
Illian vassals would join the membership civic automatically (somehow) ... the civic otherwise has a negative AI weight (other than for Illians).
low priority, alternative solution is implementing White Hand religion.
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What about a Illian specific "Memberhood" civic?
EDIT: It would be better to just implement the White Hand instead.