- changed title to [All] Starting point options and ExtraModMod
- changed version to 1.05
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assigned issue to
Starting point options and ExtraModMod
Issue #29
resolved
ExtraModMod has an option called "Flavour start". If this option is enabled, all custom methods of choosing civilization start points in map scripts should be disabled even if they are chosen. For the Erebus map script, maybe the starting points option should be disabled entirely as Flavour Start works similarly but is more consistent with how other features in ExtraModMod work (wilderness, new barbarians, etcetera).
Comments (6)
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reporter -
reporter - edited description
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reporter - changed version to 1.06
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reporter - changed title to Starting point options and ExtraModMod
- changed component to All
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reporter - changed version to 1.07
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reporter - changed status to resolved
Change: Erebus starting positions are disabled for ExtraModMod (resolves
#29)→ <<cset ba88ea804e6a>>
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