1. Torr_Samaho
  2. skulltag

Commits

Author Commit Message Date Builds
Torr_Samaho
[TIHan] Fixed: A client wasn't informed of its player's JumpZ property after a changemap.
Torr_Samaho
Fixed: Spectators were blocked by SOLID things on steps.
Torr_Samaho
Added new dmflag "unblock players", controlled by the new CVAR sv_unblockplayers. If this is true, player bodies are treated as if they had the THRUSPECIES flag.
Torr_Samaho
[TIHan] Fixed: Under certain circumstances after a monster was resurrected, it did not get reset when the map reset.
Torr_Samaho
Added new compatflag "don't stop player scripts on disconnect", controlled by the new CVAR compat_dont_stop_player_scripts_on_disconnect. If this is enabled, the ACS scripts with a player as activator are not terminated when this player disconnects.
Torr_Samaho
Added Popsoap's updated dynamic light definition for the Hectebus.
Torr_Samaho
In A_FighterAttack the server now lets the clients play the sound independently of whether the last missile was spawned successfully.
Torr_Samaho
[Dusk] Fixed: Puzzle item usage was handled improperly on the clientside, causing no item use sound when a puzzle was solved with it. Also changed puzzle item fail message to only print on the client that activated it, rather than to everybody.
Torr_Samaho
Reduced SVC2_SETFASTCHASESTRAFECOUNT's net traffic (FastChaseStrafeCount only takes values from 0 to 3, so a byte is enough to transfer its value).
Torr_Samaho
[Dusk] Fixed: Zedek's Quietus attack was not handled properly, appearing silent and invisible.
Torr_Samaho
[Dusk] Fixed: Clients weren't told of monsters' strafe counts, causing desyncs in 'fast-chasing' monster movement.
Torr_Samaho
[TIHan] Fixed: A_FireCustomMissile doesn't spawn missiles when called near walls/things online.
Torr_Samaho
[TIHan] Fixed: Client wasn't informed of its player's properties after a changemap.
Torr_Samaho
out of sequence fix backport from ZDoom revision 3570: - In S_Shutdown(), stop the song and forget traces of it so that people who feel like setting snd_musicvolume in their atexit don't crash because it tries to restart the song at the new volume.
Torr_Samaho
[TIHan] Fixed: Some scrolling textures were not handled properly between client and server.
Torr_Samaho
[TIHan] Fixed: Clients were not informed of alwaysapplydmflags' value.
Torr_Samaho
[Dusk] Fixed: Stray Hexen bridge balls (and other actors spawned by A_BridgeInit) were included in snapshots the server sends to connecting clients.
Torr_Samaho
[Dusk] Fixed: Clients weren't told of pigplayers' bite sound.
Torr_Samaho
[Dusk] Added CCMD insertmap for adding maps into the maplist at other positions than just at the end.
Torr_Samaho
Fixed: client_SetPlayerPSprite didn't properly use the offset in case the server calculated it using FindStateLabelAndOffset.
Torr_Samaho
[Dusk] Fixed: Picking up a weapon piece caused the local ammo count on the client to go out of sync.
Torr_Samaho
[Dusk] Fixed: Clients weren't informed of damage caused by initial poisoning or of the accompanying cough sound caused by PoisonCloud. Clients were calling poison-caused Pain states on their own.
Torr_Samaho
Fixed: FindStateLabelAndOffset used the actor's current state instead of the specified state to determine the state label and the offset.
Torr_Samaho
AActor::InState ( FState *, unsigned int * ) now allows to override the actor's current state with an additional argument
Torr_Samaho
out of sequence fix backport from ZDoom revision 3524: - fixed TArray compilation issue with GCC 4.7.
Torr_Samaho
added a modified versions of MP2E's GCC 4.7 patch for upnpnat.cpp (Windows may not include unistd.h)
Torr_Samaho
[TIHan] Fixed: Morphed players turning into spectators leave dummy players behind.
Torr_Samaho
[TIHan] Fixed: Newly connected clients were not informed of other actors' reaction time.
Torr_Samaho
Fixed: After a map reset in the Skulltag gamemode (possibly with the new ACS command ResetMap in combination with the GAMEMODE lump), the blue and red skull disappeared if they were originally spawned as BlueSkull or RedSkull by the map.
Torr_Samaho
Fixed some z-height issues during map resets.
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