Commits

Author Commit Message Labels Comments Date
Torr_Samaho
Fixed: The medal code could get stuck in an infinite loop. Special thanks to Cannonfodder for finding out how to trigger the freeze. SVN r2661 (latestzdoom)
Torr_Samaho
Fixed: The model frame interpolation didn't work for frames with the bright flag. SVN r2660 (latestzdoom)
Torr_Samaho
Fixed rendering problems when the MODELDEF flags ROTATING and PITCHFROMMOMENTUM were both used on the same model. SVN r2659 (latestzdoom)
Torr_Samaho
Fixed: A_MStaffTrack could crash. Note: Even though this was a problem with the ZDoom code, ZDoom itself is not affected anymore because of the changes that were made in ZDoom in revision 1905. SVN r2658 (latestzdoom)
Torr_Samaho
Fixed some problems with ACS translations on the clients. SVN r2657 (latestzdoom)
Torr_Samaho
Fixed sync problems online caused by A_GetHurt. SVN r2656 (latestzdoom)
Torr_Samaho
Fixed problems with the LAN broadcast under Vista and Windows 7. SVN r2655 (latestzdoom)
Torr_Samaho
Fixed skin per surface MD3 model support. Note: The code for this has been there for ages, but it never worked. SVN r2654 (latestzdoom)
Torr_Samaho
Fixed: Automatic returning of the white flag in one flag CTF didn't work. SVN r2653 (latestzdoom)
Torr_Samaho
out of sequence fix backport from GZDoom revision 414: - fixed: The texture matrix for flats must place the panning between the scaling for the texture size and the scaling for scaling factors to give correct results. SVN r2652 (latestzdoom)
Torr_Samaho
out of sequence fix backport from GZDoom revision 384: - changed transformation order for flat scaling and offsetting, SVN r2651 (latestzdoom)
Torr_Samaho
Fixed an exploit that allowed to manipulate the master ban list on a server using a forged UDP packet. SVN r2650 (latestzdoom)
Torr_Samaho
Fixed: The code to check the maximal allowed effective skin sprite width/height didn't take into account high res sprite replacements. Furthermore, it always checked against the properties of the first player class. Note: The latter worked properly in 98a, the former did not. SVN r2649 (latestzdoom)
Torr_Samaho
Fixed compiler warnings. SVN r2648 (latestzdoom)
Torr_Samaho
Fixed: Line_AlignCeiling and Line_AlignFloor were not working properly online. SVN r2647 (latestzdoom)
Torr_Samaho
Fixed: Teleportation could mess up the client side player prediction. SVN r2646 (latestzdoom)
Torr_Samaho
removed g_doom/a_doomarmor.cpp from src/CMakeLists.txt SVN r2645 (latestzdoom)
Torr_Samaho
out of sequence feature backport from ZDoom revision 1694: - A_ZoomFactor now scales turning with the FOV by default. ZOOM_NOSCALETURNING will leave it unaltered. SVN r2644 (latestzdoom)
Torr_Samaho
out of sequence feature backport from ZDoom revision 1688: - Added A_ZoomFactor. This lets weapons scale their player's FOV. Each weapon maintains its own FOV scale independent from any other weapons the player may have. SVN r2643 (latestzdoom)
Torr_Samaho
out of sequence fix backport from ZDoom revision 1688: - Fixed: When parsing DECORATE functions that were not exported, the parser crashed after giving you the warning. SVN r2642 (latestzdoom)
Torr_Samaho
Added new actor property "visibletoplayerclass", the counterpart of "visibletoteam" for playerclass based visibility. SVN r2641 (latestzdoom)
Torr_Samaho
out of sequence fix backport from ZDoom revision 2042: - Fixed: P_CheckPlayerSprites() ignored the MF4_NOSKIN flag. It now also sets the X scale, so switching skins while morphed does not produce weird stretching upon unmorphing. SVN r2640 (latestzdoom)
Torr_Samaho
Added new actor property "visibletoteam". Only players that are in the specified team can see this actor, it is invisible to all other teams. SVN r2639 (latestzdoom)
Torr_Samaho
Moved some code to the new function TEAM_CheckTeamRestriction (preparation for a new feature to avoid code duplication). SVN r2638 (latestzdoom)
Torr_Samaho
GrenadeLauncher doesn't use A_FireSTGrenade anymore. Instead, it uses A_FireCustomMissile with the pitch parameter from ZDoom revision 1685. SVN r2637 (latestzdoom)
Torr_Samaho
out of sequence feature backport from ZDoom revision 1685: - Added Gez's submissions for pitch for A_FireCustomMissile. SVN r2636 (latestzdoom)
Torr_Samaho
out of sequence fix backport from ZDoom revision 1663: - added bugfix patch for A_JumpIfArmorType by Gez. SVN r2635 (latestzdoom)
Torr_Samaho
out of sequence fix backport from ZDoom revision 2019: - Fixed: You should still be able to pick up ammo that has a max amount set at 0. - Added a few NULL screen checks. SVN r2634 (latestzdoom)
Torr_Samaho
out of sequence feature backport from ZDoom revision 1810: - Add 'add' parameter to SetActorVelocity. SVN r2633 (latestzdoom)
Torr_Samaho
out of sequence feature backport from ZDoom revision 1799: - Added PinkSilver's SetActorVelocity code submission (with optimizations.) SVN r2632 (latestzdoom)
  1. Prev
  2. Next