Commits

Author Commit Message Labels Comments Date
Torr_Samaho
Fixed: Clients could crash during a "nextmap" map change.
Torr_Samaho
out of sequence fix backport from ZDoom revision 2157:
Torr_Samaho
Further simplified the text scaling code (added the new enum DTA_UseVirtualScreen for this).
Torr_Samaho
Got rid of the code duplication in Skulltag's chat code associated to text scale handling.
Torr_Samaho
Revamped ST's fullscreen HUD code to get rid of the enormous amount of code duplication in there. Note: This is a preparation to fix the problems the text scaling code has on non 4:3 resolutions. It also fixes a bug:
Torr_Samaho
added new HUD helper functions that will help to cut down the code duplication in Skulltag's fullscreen HUD code
Torr_Samaho
out of sequence fix backport from ZDoom revision 1725:
Torr_Samaho
Fixed: Clients that can't enter a server because of a range ban were not told the ban reason or the ban expiration date.
Torr_Samaho
Fixed: The authentication mechanism for non-map related lumps couldn't find the COLORMAP lump if it was only available in the colormaps namespace.
Torr_Samaho
ported the changes to gl_texture.cpp from GZDoom revision 579 (out of sequence fix backport)
Torr_Samaho
Fixed GCC warnings.
Torr_Samaho
improved some parts of the ban handling code and reduced code duplication (behavior should be completely unchanged)
Torr_Samaho
Added flags ALIGNANGLE and ALIGNPITCH to MODELDEF. If both are set, the model always faces the camera. If only ALIGNANGLE is set, the model faces the camera in the x/y plane. Note: ALIGNPITCH is not supposed to be used without ALIGNANGLE.
Torr_Samaho
Improved the handling of random state jumps on player weapons online. This hopefully fixes some client side crashes.
Torr_Samaho
Negative movebob values are not allowed anymore.
Torr_Samaho
Clarified the error message that is shown when skulltag_data.pk3/skulltag.wad is not found.
Torr_Samaho
Fixed: The medal code could get stuck in an infinite loop. Special thanks to Cannonfodder for finding out how to trigger the freeze.
Torr_Samaho
Fixed: The model frame interpolation didn't work for frames with the bright flag.
Torr_Samaho
Fixed rendering problems when the MODELDEF flags ROTATING and PITCHFROMMOMENTUM were both used on the same model.
Torr_Samaho
Fixed: A_MStaffTrack could crash.
Torr_Samaho
Fixed some problems with ACS translations on the clients.
Torr_Samaho
Fixed sync problems online caused by A_GetHurt.
Torr_Samaho
Fixed problems with the LAN broadcast under Vista and Windows 7.
Torr_Samaho
Fixed skin per surface MD3 model support. Note: The code for this has been there for ages, but it never worked.
Torr_Samaho
Fixed: Automatic returning of the white flag in one flag CTF didn't work.
Torr_Samaho
out of sequence fix backport from GZDoom revision 414:
Torr_Samaho
out of sequence fix backport from GZDoom revision 384:
Torr_Samaho
Fixed an exploit that allowed to manipulate the master ban list on a server using a forged UDP packet.
Torr_Samaho
Fixed: The code to check the maximal allowed effective skin sprite width/height didn't take into account high res sprite replacements. Furthermore, it always checked against the properties of the first player class. Note: The latter worked properly in 98a, the former did not.
Torr_Samaho
Fixed compiler warnings.
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