Author Commit Message Labels Comments Date
Torr_Samaho avatarTorr_Samaho
- indentation fixes
Torr_Samaho avatarTorr_Samaho
upnp-source now compiles under Linux. I couldn't test yet, if it works though.
Torr_Samaho avatarTorr_Samaho
- upgraded the project and solution file to VC++ 2005
Torr_Samaho avatarTorr_Samaho
Torr_Samaho avatarTorr_Samaho
Fixed: Legacy-style 3D floors/liquid linetypes didn't work for Doom-format maps.
Torr_Samaho avatarTorr_Samaho
Downgraded all VC++ solution and project files to VC++ 2005. This is the latest version that can build binaries compatible with Windows 98.
Torr_Samaho avatarTorr_Samaho
bumped version to 0.97d3-alpha-m8
Torr_Samaho avatarTorr_Samaho
Fixed: Things like DeadDemon are not spawned on the clients online.
Torr_Samaho avatarTorr_Samaho
Fixed: ParticleFountain doesn't work properly online for the first player that connects to a server.
Braden Obrzut avatarBraden Obrzut
- Invasion is done.
Torr_Samaho avatarTorr_Samaho
The change from revision 1836 had more effects than I thought. Updated the history accordingly.
Torr_Samaho avatarTorr_Samaho
ported changes of the latestzdoom branch from revision 1836-1839:
Torr_Samaho avatarTorr_Samaho
Fixed: The new fullscreen HUD doesn't respect the maxplayer property of the current player class.
Torr_Samaho avatarTorr_Samaho
Fixed: ThrustThingZ did not work on CLIENTSIDEONLY actors.
Torr_Samaho avatarTorr_Samaho
- Fixed: If a player is respawned online with a different player class than before, the translation of this player is not adjusted to the new class on the clients.
Braden Obrzut avatarBraden Obrzut
- - Fixed: Instagib ignored the ammo types of Railgun replacements. [Blzut3]
Braden Obrzut avatarBraden Obrzut
- Progress on the Invasion code. Mostly just Invasion specific get/set functions at this point.
Braden Obrzut avatarBraden Obrzut
- Made the Three...Two...One code part of the Game Mode base class
Torr_Samaho avatarTorr_Samaho
Fixed: After changing the map online, the game possibly crashes.
Torr_Samaho avatarTorr_Samaho
Ported more changes to hq4x from ZDoomGL 0.81. I'm not sure whether we are allowed to use the code under LGPL or not. To clarify this, I try to contact the author Maxim Stepin.
Braden Obrzut avatarBraden Obrzut
- - Fixed: Reaching the pointlimit printed "Winlimit hit." [Blzut3]
Torr_Samaho avatarTorr_Samaho
Converted hqnx to a DLL.
Torr_Samaho avatarTorr_Samaho
Ported the differences between the GPL version of hq4x (http://www.hiend3d.com/bin/hq4x.zip) and the version used in ZDoomGL 0.81 to the LGPL version of hq4x. This should add alpha channel support, a mandatory feature if this is used on sprites.
Torr_Samaho avatarTorr_Samaho
Added the unaltered "hq4x Magnification Filter by Maxim Stepin" source (http://www.hiend3d.com/bin/hq4x_src_c.zip). This code was released under LGPL, so it's legally possible to use it in Skulltag after converting it to be a DLL. Time will tell whether it's technically feasible to use the code in the GZDoom renderer.
Torr_Samaho avatarTorr_Samaho
bumped version to 0.97d3-alpha-m7
Braden Obrzut avatarBraden Obrzut
- Converted (team) possession.
Torr_Samaho avatarTorr_Samaho
Got rid of two old C style casts
Torr_Samaho avatarTorr_Samaho
ported changes of the latestzdoom branch from revision 1810:
Torr_Samaho avatarTorr_Samaho
ported changes of the latestzdoom branch from revision 1804-1809:
Torr_Samaho avatarTorr_Samaho
Fixed a few things from revision 1816.
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