Commits

Author Commit Message Labels Comments Date
Torr_Samaho
Fixed some, but not all, z-height sync issues when things were (re)spawned online.
Torr_Samaho
out of sequence fix backport from ZDoom revision 3547:
Torr_Samaho
out of sequence fix backport from ZDoom revision 3545:
Torr_Samaho
backported the changes to basictypes.h and the include addition to m_fixed.h from ZDoom revision 1990
Torr_Samaho
added xs_Float.h from ZDoom revision 1991
Torr_Samaho
out of sequence fix backport from ZDoom revision 3543+3544:
Torr_Samaho
out of sequence fix backport from ZDoom revision 3542:
Torr_Samaho
out of sequence fix backport from ZDoom revision 2697:
Torr_Samaho
out of sequence fix backport from ZDoom revision 2641:
Torr_Samaho
out of sequence fix backport from ZDoom revision 3111:
Torr_Samaho
out of sequence fix backport from ZDoom revision 3518:
Torr_Samaho
out of sequence fix backport from ZDoom revision 3510:
Torr_Samaho
out of sequence fix backport from ZDoom revision 3509:
Torr_Samaho
out of sequence fix backport from ZDoom revision 3485+3488:
Torr_Samaho
out of sequence fix backport from ZDoom revision 3484:
Torr_Samaho
Added TIHan's snd_announcervolume patch, but changed the default value of the CVAR to 1 to keep the default behavior all players are used to.
Torr_Samaho
Fixed: delmap_idx removed the first map with the name of the map with the given index, not necessarily the map with the index. This makes a difference if one map is in the rotation more than once.
Torr_Samaho
Added Dusk's delmap* code code, just slightly reformatting the code to be more consistent with Skulltag's formatting.
Torr_Samaho
Fixed: The player's view could bob on a client after unmorphing online while the player was still frozen due to rectiontime. [TIHan, Torr Samaho]
Torr_Samaho
Added new ACS command ResetMap that does a map reset like done in survival or (T)LMS. This command only has an effect in gamemodes that have the MAPRESETS flag (can be set with the GAMEMODE lump).
Torr_Samaho
[TIHan] Fixed: Newly connected clients are not informed of other clients' PowerupGiver.
Torr_Samaho
Fixed: When a player turned into a spectator offline, the disconnect particle effect was missing.
Torr_Samaho
out of sequence feature backport from ZDoom revision 1935:
Torr_Samaho
Fixed: Morphed players used the default translation in teamgames instead of the translation of their team.
Torr_Samaho
out of sequence feature backport from ZDoom revision 3508:
Torr_Samaho
Fixed: Closing the "Configure server" window in the Windows server console could cause a "timelimit changed to" messages even when not necessary.
Torr_Samaho
Fixed: The gameplay tab of the "Configure server" window in the Windows server console didn't allow non-integer timelimit values to be entered.
Torr_Samaho
Fixed: Opening the "Configure server" window in the Windows server console rounded the timelimit value to integer.
Torr_Samaho
got rid of some code duplication I ran accross when debugging the timelimit related crashes
Torr_Samaho
Fixed: The server sent broken launcher challenges to the clients if timelimit was smaller than one and bigger than zero.
  1. Prev
  2. Next