Commits

Author Commit Message Labels Comments Date
Phil Cohen
Added option for classic, fullscreen vote. SVN r71 (trunk)
Phil Cohen
Added cvar for the classic vote screen. SVN r70 (trunk)
Phil Cohen
Added C_FindBind, which returns the name of the key assigned to a command, if any. SVN r69 (trunk)
Phil Cohen
Added scripts to clean strings so they can be used as player names, and the logic to check an individual character. SVN r57 (trunk)
Phil Cohen
Added entry for Clean and IsAcceptable names/characters. SVN r56 (trunk)
Phil Cohen
Player names are now conformed to rules: they must be at least 3 characters long and consist of visible (in Doom font), easily typed characters. SVN r55 (trunk)
Torr_Samaho
- integrated the whole gl_texturelist code from ZDoomGL 0.81 - now using the ZDoomGL 0.81 constructor of OpenGLFrameBuffer - removed FTexture::Init() from R_InitData () SVN r54 (trunk)
Torr_Samaho
- added functions GL_ParseVertexProgram, GL_ReadVertexPrograms, GL_DeleteVertexPrograms and GL_BindVertexProgram - added some externs SVN r53 (trunk)
Torr_Samaho
- CVAR am_rotate is now bool instead of int - integrated the whole gl_automap code from ZDoomGL 0.81 SVN r52 (trunk)
Torr_Samaho
- added functions GL_Init, GL_Set3DMode, GL_SetColor - added struct FTexInfo - added declarations for gl_geometric.cpp, gl_rentex.cpp and gl_defs.cpp SVN r51 (trunk)
Torr_Samaho
added gl_rentex.cpp from ZDoomGL 0.81 (also to the vc++ project file) SVN r50 (trunk)
Torr_Samaho
- added extern int ST_Y - added global variables viewarea_t ViewArea, InArea and sector_t TempSector - added EXTERN_CVAR (Int, r_detail) - added functions GL_AddQueuedSubsector, GL_QueueSubsectors, GL_DrawScene(), GL_RenderActorView, GL_ShutDown, GL_GetStatusBarOffset, GL_SetupViewport, GL_ResetViewport - added declaration of CL_FrustumAngle() and RL_SetupMode SVN r49 (trunk)
Torr_Samaho
added function RL_SetupMode() SVN r48 (trunk)
Torr_Samaho
added function CL_FrustumAngle() SVN r47 (trunk)
Torr_Samaho
added gl_particles.cpp and gl_particles.h from ZDoomGL 0.81 (also to the vc++ project file) SVN r46 (trunk)
Torr_Samaho
added gl_defs.cpp, gl_lights.cpp and gl_lights.h to the visual c++ project file SVN r45 (trunk)
Torr_Samaho
- added extern TArray<FShader *> ShaderLookup[NUM_ShaderClasses] - added declaration of GL_ParseShader() SVN r44 (trunk)
Torr_Samaho
added gl_defs.cpp from ZDoomGL 0.81 SVN r43 (trunk)
Torr_Samaho
added implementation of class SubsectorList from ZDoomGL 0.81 SVN r42 (trunk)
Torr_Samaho
added gl_geometric.cpp to the visual c++ project file SVN r41 (trunk)
Torr_Samaho
- frameStartMS is reseted in I_RestartRenderer now - fixed indentation of I_RestartRenderer SVN r40 (trunk)
Torr_Samaho
frameStartMS is now initialized in D_DoomLoop SVN r39 (trunk)
Torr_Samaho
- added inclusion of gl_lights.h - added member variable Plane plane to gl_poly_t - added extern unsigned int frameStartMS SVN r38 (trunk)
Torr_Samaho
added member variables bool touched and sector_t *render_sector to subsector_s SVN r37 (trunk)
Torr_Samaho
added member variable TArray<AActor *> Lights to AActor SVN r36 (trunk)
Torr_Samaho
added gl_geometric.cpp from ZDoomGL 0.81 SVN r35 (trunk)
Torr_Samaho
several changes to make it compile with ST: - added define USE_WINDOWS_DWORD - replaced inclusion of gl_struct.h by gl_main.h - added NO_REPLACE as last argument to AActor::StaticSpawn in FLightDefaults::CreateLight - replaced TypeInfo by PClass - replaced TypeInfo::FindType by PClass::FindClass - replaced TypeInfo::Name by PClass::TypeName - replaced TypeInfo::ParentType by PClass::ParentClass - added GetVal() to get FCycler values SVN r34 (trunk)
Torr_Samaho
replaced all occurrences byte by BYTE SVN r33 (trunk)
Torr_Samaho
added gl_lights.cpp and gl_lights.h from ZDoomGL 0.81 SVN r32 (trunk)
Torr_Samaho
- added classes SubsectorList, Vector, Plane and Particle - updated defines ANGLE_TO_FLOAT(ang) and FIX2FLT(x) SVN r31 (trunk)
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