Commits

Author Commit Message Labels Comments Date
Torr_Samaho
Fixed the error handling when there are no more free network ids: The server now aborts the current game and restarts the map. In addition, the CCMD countactors is called to help analyzing the situation. In single player, there are no more error messages related to network ids.
Torr_Samaho
Added new CCMD countactors that counts the number of actors currently in the game, shows how many of them have a network id and how many actors are of which class.
Torr_Samaho
Fixed: In single player on maps with the allowrespawn MAPINFO flag, the player lost the inventory when respawning.
Braden Obrzut
- Increased Software's freelook to +-56 degrees (in otherwords you can now look up as much as you could down). This is done to reduce the advantage of OpenGL.
Torr_Samaho
Bumped MAX_DEMOCVARS from 32 to 64. This fixes demo playback.
Torr_Samaho
The unassigned voodoo doll mode can now be tweaked with the new CVAR sv_coopunassignedvoodoodollsfornplayers (default 32). If N is the value of the CVAR, then unassigned dolls are spawned for players 1 to N. Dolls for players with a player number bigger than N are not spawned.
Torr_Samaho
Repalced inclusion of <malloc.h> by <stdlib.h>. FreeBSD doesn't support the former, but Windows, Linux and FreeBSD support the latter.
Torr_Samaho
bumped version to 0.97d4
Tags
0.97d4
Torr_Samaho
To restore compatibility with ZDoom, ACS scripts with the NET flag are not treated to be client side anymore. The new compatflag "net scripts are client side", controlled by the new CVAR compat_netscriptsareclientside, allows to restore the old Skulltag behavior. After changing the flag, the map should be restarted.
Torr_Samaho
Extended the launcher protocol to optionally report the MD5 sum of the main data file (skulltag.wad/skulltag_data.pk3) the server uses. The sum is also shown on startup in the console log.
Torr_Samaho
Added new ACS script flag CLIENTSIDE. Scripts with this flag are only executed on the clients, not on the server. Therefore, such scripts should not need any network bandwidth while running (only the server instruction that tells the clients to start the script needs bandwidth). Only use it on scripts that don't affect the game in any way (visuals aside) and only use it, if you know what you are doing!
Torr_Samaho
ported changes of the latestzdoom branch from revision 2113:
Torr_Samaho
ported changes of the latestzdoom branch from revision 2110:
Torr_Samaho
ported changes of the latestzdoom branch from revision 2212:
Torr_Samaho
ported changes of the latestzdoom branch from revision 2186+2211:
Torr_Samaho
ported changes of the latestzdoom branch from revision 2164:
Torr_Samaho
Made some preparations to add a CLIENTSIDE ACS script flag and to restore the ZDoom NET flag handling. So far the code should still behave exactly as before.
Torr_Samaho
The string returned in the response to SQF_TESTING_SERVER from testing releases now defaults to: "builds/97e/SkullDev97E-" SVN_REVISION_STRING "windows.zip"
Torr_Samaho
NETGAMEVERSION is now determined by (SVN_REVISION_NUMBER % 256). This automatically makes builds from different revisions network incompatible.
Torr_Samaho
out of sequence fix backport from ZDoom revision 1567:
Torr_Samaho
Fixed: The map authentication didn't cover the BEHAVIOR lump.
Torr_Samaho
Extended the authentication mechanism for non-map related lumps to check all ACS library lumps included by LOADACS lumps.
Torr_Samaho
moved some code from the CCMD md5sum to the new function MD5SumOfFile
Torr_Samaho
Fixed: The map-vote menu didn't properly support reasons containing whitespaces.
Torr_Samaho
Fixed: The mapinfo properties clipmidtextures, wrapmidtextures and checkswitchrange were lost after a map reset.
Torr_Samaho
Fixed some crash problems involving voodoo dolls online.
Torr_Samaho
Changed the default value of sv_coopspawnvoodoodolls to true.
Torr_Samaho
- The "kill monsters" cheat can now be used by the server (independent of the sv_cheats setting).
Torr_Samaho
Fixed problems with the DF2_YES_FREEAIMBFG dmflag.
Torr_Samaho
Changed: When an unassigned voodoo doll would get an item, now all players get it.
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