Commits

Author Commit Message Labels Comments Date
Torr_Samaho
Fixed: Newly connecting clients were not informed about the current movedir of the actors already in the game.
Torr_Samaho
deleted the unused *__SetThingMoveDir code (use *_MoveThing instead)
Torr_Samaho
Fixed: If a player with a TID is morphed/unmorphed, clients assumed the TID is reverted to 0.
Torr_Samaho
Added CCMD motd which redisplays the message of the day. [Dusk]
Torr_Samaho
Fixed: The position of grenades bouncing off another actor online got out of sync on the clients. [Dusk, TIHan, Torr Samaho]
Torr_Samaho
Fixed: A_FireCustomMissile played the SeeSound on the clients twice, wasted network bandwidth and spawned the missile on the clients imprecisely. [Dusk, TIHan, Torr Samaho]
Torr_Samaho
Improved synchronicity on the clients when a grenade bounces off another actor online.
Torr_Samaho
added new netcode to instruct the clients to play the bounce sound of an actor (not used yet)
Torr_Samaho
When a connecting client is disconnected due to an error, any further net packet from its IP are now ignored for 10 seconds to prevent log flooding.
Torr_Samaho
reduced some code duplication in MEDAL_PlayerDied
Torr_Samaho
Being killed by a teammate doesn't count towards "You Fail It" or YSINE medals anymore, making it consistent with excellent/incredible medals that ignore team kills.
Torr_Samaho
Added a slightly modified version of Dusk's "Fixed: The line special Thing_Stop didn't work properly online." patch.
Torr_Samaho
Added Dusk's "Fixed: Clients weren't told about -NOGRAVITY or +DROPPED that is explicitly set for dropped items." patch.
Torr_Samaho
Added Dusk's "Fixed: Additive translucent lines were not additive translucent after a map reset anymore." patch.
Torr_Samaho
Added Dusk's TERRAIN damage fix.
Torr_Samaho
Fixed a typo in the protected lumps warning.
Torr_Samaho
backported changes to p_interaction.cpp from ZDoom revision 1612 to fix the A_Die crashes
Torr_Samaho
deleted the MD5 code from the src dir
Torr_Samaho
moved the MD5 code to the rcon_utility dir
Torr_Samaho
restored Skulltag's MD5 code, the RCON utility still needs it and making it use ZDoom's MD5 code seems to be quite some work since that code is intertwined with a lot of other ZDoom code
Torr_Samaho
corrected the EOL style of numerous files
Torr_Samaho
Restored MAME's OPL code (reverts SVN revision 3104). Now that we are open source, we can use it.
Torr_Samaho
replaced usage of CLIENT_IsValidPlayer with PLAYER_IsValidPlayer, moved a comment from the definition of CLIENT_IsValidPlayer to the definition of PLAYER_IsValidPlayer and deleted the now obsolete function CLIENT_IsValidPlayer
Torr_Samaho
renamed SERVER_IsValidPlayer/SERVER_IsValidPlayerWithMo to PLAYER_IsValidPlayer/PLAYER_IsValidPlayerWithMo and moved declarations and definitions accordingly
Torr_Samaho
Fixed: Clients online only used the KEYCONF lump for their own player but ignored it for all other players locally.
Torr_Samaho
Added tag 0.97d-RC10 for changeset 8e9fde9dc117
Torr_Samaho
Added tag 0.97d-RC9 for changeset a8eeeeb8c801
Torr_Samaho
Added tag 0.97d2-RC2 for changeset 22540a6d4346
Torr_Samaho
Added tag 0.97d2-RC6 for changeset c2bf12309c9e
Torr_Samaho
Added tag 0.97d3-RC1 for changeset 0d72f8e6bd2c
  1. Prev
  2. Next