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Torr_Samaho avatarTorr_Samaho
[TIHan, Torr Samaho] Fixed: Spectators were affected by SetPlayerProperty and SetActorProperty.
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Torr_Samaho avatarTorr_Samaho
Fixed: Newly connecting clients were not informed about non-standard death states of corpses already on the map. (part of Dusk's wound state / custom damagetype fix patch, but modified so that SERVERCOMMANDS_ThingIsCorpse is called on all corpses)
Torr_Samaho avatarTorr_Samaho
added Dusk's FindStateLabelAndOffset extension to handle child states (part of Dusk's wound state / custom damagetype fix patch, but slightly modified to use references instead of pointers)
Torr_Samaho avatarTorr_Samaho
Fixed: The server always instructed clients to use the standard pain state of an actor, not any custom one. (part of Dusk's wound state / custom damagetype fix patch, but slightly modified and extended)
Torr_Samaho avatarTorr_Samaho
Fixed: Wound state changes weren't sent to clients. (part of Dusk's wound state / custom damagetype fix patch, but modified so that clients don't touch the wound state on their own)
Torr_Samaho avatarTorr_Samaho
removed an obsolete local variable
Torr_Samaho avatarTorr_Samaho
reduced net traffic needed if SERVERCOMMANDS_SetThingFrame is used to set the pain state
Torr_Samaho avatarTorr_Samaho
updated SERVERCOMMANDS_SetThingFrame to use NetCommand (part of Dusk's wound state / custom damagetype fix patch)
Torr_Samaho avatarTorr_Samaho
reduced net traffic needed if SERVERCOMMANDS_SetThingFrame is used to set the wound state (part of Dusk's wound state / custom damagetype fix patch)
Torr_Samaho avatarTorr_Samaho
[Dusk] Fixed: Medals weren't announced on spied players.
Default avatar CrimsonDusk
Fixed: A_Wander could trigger an assertion failure if it tried to target a spectator.
Torr_Samaho avatarTorr_Samaho
[TIHan] Fixed: Console icon would stick on a player's head if the server missed the packet to remove the icon.
Torr_Samaho avatarTorr_Samaho
[Koromix] Fixed problems with the LAN broadcast under Linux.
Torr_Samaho avatarTorr_Samaho
Added modified version of MP2E's "Fixed: Accuracy/Precision medals are now properly given when using the Rocket Launcher, Grenade Launcher, or BFG10K." patch.
Torr_Samaho avatarTorr_Samaho
added Dusk's "sv_unblockplayers now also implies telefrag immunity, but only if both the source and target are players." patch with an additional ( source != NULL ) check
Torr_Samaho avatarTorr_Samaho
[Dusk] Fixed: Players could get medals from spawn telefrags.
Torr_Samaho avatarTorr_Samaho
[Dusk] Fixed: Grenade explosion sound was not unlimited.
Torr_Samaho avatarTorr_Samaho
Fixed: When a map reset was done while a PowerTimeFreezer was in effect, the sound was not resumed after the reset.
Torr_Samaho avatarTorr_Samaho
Fixed: When a non-spectator player disconnected his running CLIENTSIDE scripts were not terminated.
Torr_Samaho avatarTorr_Samaho
Ported from TIHan's monster_bandwidth_reduction branch: Converted SERVERCOMMANDS_SpawnThing* and SERVERCOMMANDS_MoveThing* to use NetCommand. This port untangles the command style change from the actual bandwidth reduction and fixes a small bug of that branch (the "ulSize == 0" in SERVERCOMMANDS_MoveThing* was removed in there instead of being updated to work with the new style).
Torr_Samaho avatarTorr_Samaho
Added a slightly shortened version of TIHan's "Fixed: Spectators were affected by the TimeFreezeSphere in competitive modes." patch.
Torr_Samaho avatarTorr_Samaho
[TIHan] Fixed: Players could choose their team by using "team" or "changeteam" commands as a spectator when sv_noteamselect was true.
Torr_Samaho avatarTorr_Samaho
[TIHan] Fixed some Z position sync problems of floating monsters online.
Torr_Samaho avatarTorr_Samaho
[TIHan]:
Torr_Samaho avatarTorr_Samaho
Fixed: The remains of crushed actors were not removed on the clients online by a map reset.
Torr_Samaho avatarTorr_Samaho
Fixed: A map reset in possession/teampossession (possibly with the new ACS command ResetMap in combination with the GAMEMODE lump) broke the "artifact held" countdown.
Torr_Samaho avatarTorr_Samaho
Fixed: The behavior of grenades fired near a wall online on the clients was broken.
Torr_Samaho avatarTorr_Samaho
Fixed: A map reset in Domination (possible with the new ACS command ResetMap in combination with the GAMEMODE lump) didn't reset ownership of the control points.
Torr_Samaho avatarTorr_Samaho
Fixed: When the ACS command ResetMap was executed by the server, the clients were not instructed to do their part of the map reset, e.g. removing decals and CLIENTSIDEONLY actors.
Torr_Samaho avatarTorr_Samaho
Fixed: After a map reset in terminator/possession/teampossession (possibly with the new ACS command ResetMap in combination with the GAMEMODE lump), the terminator sphere/hellstone wasn't respawned.
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