1. Torr_Samaho
  2. skulltag

Commits

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Author Commit Message Date Builds
Torr_Samaho
Updated the branch with the latest changes from the main trunk (revision 1779-1792): - Added new dmflag "force alpha", controlled by the new CVAR sv_forcealpha. If this is enabled, clients are enforced to display alpha, i.e. render as if r_drawtrans == 1. - Fixed: Under certain circumstances changing the CVAR playerclass messed up the ColorRange property of the console player skin (fixed itself upon respawning). - Moved all code related to the hardcoded bots to BOTS_Construct. Expect for initialization, hardcoded bots are now treated like the ones defined in BOTINFO lumps. This is a preparation for a ClearBots command. - Added new command ClearBots to BOTINFO (has to be used outside the braces), that clears all previously defined bots (including Skulltag's hardcoded bots). - Fixed lots of … SVN r1793 (teaminfo)
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teaminfo
Torr_Samaho
Changed version string to "0.97d3-ti-m5": ti = teaminfo, m5 = marathon #5. This ensures that everybody will use the same build during the marathon. SVN r1776 (teaminfo)
Torr_Samaho
Updated the branch with the latest changes from the main trunk (revision 1773): - Fixed: Frozen dead bots did not respawn. SVN r1775 (teaminfo)
Torr_Samaho
Added new property AllowCustomPlayerColor to TEAMINFO. If present for a team, the team members are free to choose their player color. SVN r1774 (teaminfo)
Torr_Samaho
Updated the branch with the latest changes from the main trunk (revision 1761-1771): - The master server now sends out its banlist to servers, who enforce it if sv_enforcemasterbanlist is true. [Rivecoder] - Added STAY_97D2_COMPATIBLE to the master server so that the 0.97d2 master can still be developed. - Minor cleanup in sv_ban.cpp and formatting in sv_master.cpp. [Rivecoder] - Added bIncludeComment to IPList::getEntryAsString. [Rivecoder] - Added SERVER_MASTER_GetMasterAddress. [Rivecoder] - Servers no longer print a message when they receive the master banlist. [Rivecoder] - Changed the master banlist transmission frequency to 15 minutes. [Rivecoder] - Fixed: If a spectator that is waiting in line leaves the game, the join queue is not updated properly. - Fixed: After a map change … SVN r1772 (teaminfo)
Torr_Samaho
Updated the branch with the latest changes from the main trunk (revision 1759): - ported changes of the latestzdoom branch from revision 1758: - Fixed: The code to check the maximum allowed effective skin sprite width/height checked some textures it shouldn't have checked. SVN r1760 (teaminfo)
Torr_Samaho
Updated the branch with the latest changes from the main trunk (revision 1748-1755): - Fixed: The limitedtoteam property was not always enforced in single player campaigns. - Changed: In a single player campaign with a team based game mode, you can now rejoin after spectating with the in game join team menu, if you select the team the campaign wants you to have. - Fixed: Bots were not affected by PROP_FROZEN or PROP_TOTALLYFROZEN. - Added a new entry to the HUD options menu to toggle cl_drawco - Fixed: Player names ending with "\c" caused various glitches. - Fixed: Typing '9' in the console while spectating, closes the console and brings up the in game join menu. - Fixed: The ACS function CreateTranslation with syntax "a:b=[red1,green1,blue1]:[red2,green2,blue2]" didn't work properly onlin… SVN r1756 (teaminfo)
Torr_Samaho
Updated the branch with the latest changes from the main trunk (revision 1744-1745): - Added NOINTERACTION flag which completely disables all physics related code for any actor with this flag. Mostly useful for particle effects where the actors just move a certain distance and then disappear. (ported from ZDoom revision 876). - Fixed: If an actor is spawned client side with A_SpawnItemEx, A_SpawnItemEx calls without the client side flag made by this actor don't spawn anything at all. SVN r1747 (teaminfo)
Torr_Samaho
Changed: A player can't pick up a skull / flag belonging to a team that doesn't have any players. SVN r1746 (teaminfo)
Torr_Samaho
Fixed: A player carrying an enemy flag could score by running over his own dropped flag. SVN r1739 (teaminfo)
Torr_Samaho
Fixed: When a flag is returned because a player tries to pick it up, the server executes the return scripts twice. SVN r1738 (teaminfo)
Torr_Samaho
Changed: In CTF a player is only awarded a defense medal, if he kills the flag carrier of his own flag. SVN r1737 (teaminfo)
Phil Cohen
- Fixed: You couldn't return your own flag. SVN r1736 (teaminfo)
Phil Cohen
- Fixed a G15 crash that occurred when no armor was defined. SVN r1735 (teaminfo)
Torr_Samaho
Fixed: Bots selected in CMPGNINF in non team based game modes, didn't join the game. SVN r1734 (teaminfo)
Torr_Samaho
Fixed: The CMPGNINF properties playerteam and botteam were limited to 7 chars. SVN r1733 (teaminfo)
Torr_Samaho
Fixed: The number of wins/points/frags left on the scoreboard was displayed erroneously in team games while all teams have have no players. SVN r1732 (teaminfo)
Phil Cohen
- Fixed: clients no longer error out when flags are dropped. SVN r1731 (teaminfo)
Torr_Samaho
Fixed: Using the "join game" option in the in game team join menu, crashed the game under Linux. SVN r1730 (teaminfo)
Torr_Samaho
Updated the branch with the latest changes from the main trunk (revision 1726-1727): - Fixed: A single malformed packet could possibly crash any client. - Fixed: Under rare circumstances the server crashed when creating a FlashFader. SVN r1729 (teaminfo)
Torr_Samaho
Added new properties WinnerTheme and LoserTheme to TEAMINFO. If the console player is on a team that has these properties set, the standard themes d_stwin / d_stlose during intermission are replaced by the specified ones. SVN r1728 (teaminfo)
Torr_Samaho
Simplified the code to select a custom WINERPIC/LOSERPIC with the new function TEAM_SelectCustomStringForPlayer. Together with the changes from revision 1724, it should be a breeze to add more similar TEAMINFO properties in the future, like WinnerTheme. SVN r1725 (teaminfo)
Torr_Samaho
- replaced TEAM_HasCustomWinnerPic and TEAM_HasCustomLoserPic by TEAM_HasCustomString - replaced TEAM_GetWinnerPic and TEAM_GetLoserPic by TEAM_GetCustomString SVN r1724 (teaminfo)
Torr_Samaho
Added new properties WinnerPic and LoserPic to TEAMINFO. If the console player is on a team that has these properties set, the standard WINERPIC / LOSERPIC during intermission are replaced by the specified ones. SVN r1723 (teaminfo)
Torr_Samaho
Updated the branch with the latest changes from the main trunk (revision 1716-1721): - Fixed: Domination gets stuck if pointlimit == 0. - Fixed: The scoreboard of the win32 server console doesn't display the team points in domination. - Fixed: The points of the teams in team possession are not displayed on the new fullscreen HUD if text scaling is activated. - Awarding points in domination is now server side. SVN r1722 (teaminfo)
Torr_Samaho
Updated the branch with the latest changes from the main trunk (revision 1712-1714): - The addition of the "in console" icon in revision 1442 messed up the sprite numbers used in medal_SelectIcon for ulActualSprite and ulDesiredSprite. The ally icon had ulActualSprite == 1 (already used by the "in console" icon) and ulDesiredSprite == 2 (already used by the flag / skull icons). To fix this kind of problems once and for all, I added a new enumerator. The whole approach of hard coding the numbers at different places was designated to break someday. - ported changes of the latestzdoom branch from revision 1475+1481: - Added a slightly altered version of Blzut's code for basic SECTINFO support, currently only displayed in coop info. - Fixed error in SECTINFO parser where only one property … SVN r1715 (teaminfo)
Torr_Samaho
- Fixed: Under some circumstances the terminator icon was erroneously rendered above a players head. - minor code simplification SVN r1711 (teaminfo)
Torr_Samaho
Updated the branch with the latest changes from the main trunk (revision 1709): Removed member variable _iNumberOfEntries from QueryIPQueue. Keeping track of the number of entries is not necessary, because it can be directly calculated from _iQueueHead and _iQueueTail. Furthermore, iNumberOfEntries was wrong as soon as addAddress was called when the queue is full. SVN r1710 (teaminfo)
Torr_Samaho
Updated the branch with the latest changes from the main trunk (revision 1683-1707): - Fixed: When using space as jump key, using the in game join menu made the player jump continuously after spawning. This bug was caused by the changes from revision 1444. - Fixed: The scoreboard of the win32 server console is not updated when changing to intermission. - Fixed: The game crashed while spawning a player in certain game modes (e.g. lms), when certain inventory items (e.g. weapons) were replaced by actors that are not inventory items. - Improved QueryIPQueue. [Rivecoder] - Reverted to the fixed-sized array to regain O(1) efficiency in addAddress. - Allowed each queue to have a specific entry length, set via its constructor. Replaced all queues that used mixed entry lengths with multipl… SVN r1708 (teaminfo)
Torr_Samaho
Fixed: The in game join menu and the team CCMD didn't properly allow to select a team whose name contains a white space. SVN r1706 (teaminfo)
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