1. Torr_Samaho
  2. skulltag

Commits

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Author Commit Message Date Builds
Torr_Samaho
changed some default values: cl_showfullscreenvote = false gl_texture_filter_anisotropic = 1.0f gl_texture_filter = 0 SVN r194 (trunk)
Torr_Samaho
- increased version to 0.97d-beta1 - centralized version string handling: to change the version only DOTVERSIONSTR in version.h has to be adapted SVN r193 (trunk)
Phil Cohen
Added support for the mapinfo f1 entry, which selects a custom help screen for a level. SVN r192 (trunk)
Phil Cohen
Added a minor line that I forgot to add when I included time in saved user info that clears the value on deconstruct. SVN r191 (trunk)
Phil Cohen
Finished game-sensitive F1 references for all gamed modes. Also references user-defined help via mapinfo. SVN r190 (trunk)
Torr_Samaho
deactivated spawning of 3D floors SVN r189 (trunk)
Phil Cohen
- When a player leaves, in addition to his frags and wins, his playing time is saved and restored. This means you do not start at 0 if you reconnect. SVN r188 (trunk)
Phil Cohen
Two changes: - Improved the invalid name kick message. I also, for the beta, made it more explanatory for 97c3 users. - When a player leaves, in addition to his frags and wins, his playing time is saved and restored. This means you do not start at 0 if you reconnect. SVN r187 (trunk)
Phil Cohen
Added support for game-sensitive F1 help. Most modes are supported at the moment. SVN r186 (trunk)
Phil Cohen
Fixed weapon name display bug for the other direction. I haven't seen this sine ZDoomGl was dumped, but it should still be there. SVN r185 (trunk)
Torr_Samaho
Generalized the way key letters are handled, which are used to spawn frequently spawned actors. At the moment this is only used for "BulletPuff" and "Blood" to retain network compatibility. SVN r184 (trunk)
Torr_Samaho
CSkullBot::AddEventToQueue ignores additional events, if the queue is full, since the queue fills easily in timefreeze mode. This should fix the "Event queue size exceeded" bug. SVN r183 (trunk)
Torr_Samaho
- the player health is now displayed properly, if the give health cheat is used online - streamlined the player health setting in SERVERCOMMANDS_SpawnPlayer SVN r182 (trunk)
Torr_Samaho
- added functions SERVER_GetPlayerIndexFromName and SERVER_GiveInventoryToPlayer - fixed the give cheats online SVN r181 (trunk)
Torr_Samaho
set svn:eol-style to native SVN r180 (trunk)
Torr_Samaho
numerous minor changes to make the code compile under Linux with Winelib (crashes during linking) SVN r179 (trunk)
Torr_Samaho
G_SerializeLevel doesn't call StatusBar->Serialize anymore on the server. This fixes a server crash. SVN r178 (trunk)
Torr_Samaho
numerous changes to attain MinGW compatibility, should not affect the behavior with VC++ SVN r177 (trunk)
Torr_Samaho
minor changes to improve MinGW compatibility SVN r176 (trunk)
Torr_Samaho
added/updated/deleted some files according to ZDoom 2.1.7 (necessary for MinGW compatibility) SVN r174 (trunk)
Torr_Samaho
- fixed a server crash, when a monster exits a level - added Mega Sphere light definition by Metal SVN r173 (trunk)
Torr_Samaho
The server doesn't parse the dynamic light definitions anymore and therefore doesn't try to spawn them. This seems to fix server crashes, when DOOMDEFS is present. Happened on Alien Vendetta Survival Coop. SVN r172 (trunk)
Torr_Samaho
Metalhead fixed the terminator sphere and tuned the grenades SVN r171 (trunk)
Torr_Samaho
Changed the position of the win message the server sends in P_UpdateSpecials() to the clients. This should fix that the win message is not printed centered after a map is ended, when the timelimit is hit. SVN r170 (trunk)
Torr_Samaho
- client_UpdatePlayerExtraData now limits the view pitch, if the software renderer is used. This fixes problems when a GL player is spectated by a software player. - removed some obsolete comments - added DOOMDEFS lump by Metalhead, containing the light definitions for Skulltag objects SVN r169 (trunk)
Torr_Samaho
- added cvars sv_nokickvote, sv_nomapvote, sv_nochangemapvote, sv_nofraglimitvote, sv_notimelimitvote, sv_nowinlimitvote, sv_noduellimitvote and sv_nopointlimitvote. This way each vote type can be deactivated individually. - minor indentation fixes in m_options.cpp SVN r168 (trunk)
Torr_Samaho
deactivated the GL texture precaching code to prevent crashes, if trying to host a server with gl_precache=true SVN r167 (trunk)
Torr_Samaho
GLSprite::Process respects thing->lFixedColormap. This way a player using a doom sphere is rendered red for the other players (should work for all spheres). SVN r166 (trunk)
Torr_Samaho
Due to Carn's request I removed the 1 frame delay between when the BFG10K shot explodes and the damages is dealt. This probably breaks the obituaries of the 10K online. The delay causes a huge problem with time freeze spheres: Turns out if you fire it a bunch and run up to the explosions, once the time freeze wears off you kind of die unexpectedly. SVN r165 (trunk)
Torr_Samaho
Moved the camera != NULL check from gl_RenderPlayerView to D_Display. This hopefully fixes the "tried to render NULL actor" in GL once and for all. SVN r164 (trunk)
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