Commits

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Author Commit Message Labels Comments Date
Phil Cohen
Changelog, stock from 4.1 (also added some lines that I'd somehow removed earlier)
Tags
0.97d-beta4.1
Phil Cohen
- Refined the code that hides health/armor in instagib. It now only hides it in deathmatch. (You could set the instagib flag and play coop, for example)
Brad Carney
- Fixed bug that displayed "NO TEAM" on the scoreboard when the game mode did not divide players into teams.
Torr_Samaho
Changed: If a definition of an already defined decorate actor is encountered, instead of exiting with an error, it's simply ignored.
Brad Carney
- Bots work again. Oops :)
Phil Cohen
Fixed a small bug with alliance labels in coop.
Brad Carney
- Fixed server-side error that would result in numerous overflow messages and strange behavior on the client end.
Brad Carney
- Fixed crash that would occur if the level time became too high (or in the case of clients, joining servers that have been up for more than two days without a map change).
Brad Carney
- Changed the handling of special conditions for player actor ticking in an attempt to fix a crash.
Torr_Samaho
increased version to beta4.1 (hotfix release)
Torr_Samaho
Restructred the way the contents of the autoload directories are loaded. Now the Linux version also loads files in the subdirectories of the Skulltag directory.
Torr_Samaho
reverted the change to the debug binary filename
Brad Carney
SVN r391 (trunk)
Brad Carney
- Error handing (not the same as a crash) is now properly handled on the server end.
Brad Carney
- Fixed client-side crash that would occur when connecting to buckshot servers.
Phil Cohen
Changelog.
Phil Cohen
- Added a new display on the 'Target Identification' to help shift to the new ally icon.
Brad Carney
- Fixed client-side crash that would occur when connecting to buckshot servers.
Torr_Samaho
Fixed: ACS function GiveInventory doesn't tell the correct inventory amount to a client.
Tags
0.97d-beta4
Phil Cohen
Added my changes.
Phil Cohen
Fixed a bug with displaying negative numbers in the 'x left' display.
Phil Cohen
Enhanced the flag/skull messages and added more for CTF.
Torr_Samaho
- updated ignore lists
Torr_Samaho
added another IDESE log messages from Bond
Brad Carney
- Rewrote master server code utilizing changes to the network API.
Brad Carney
SVN r378 (trunk)
Torr_Samaho
Added log messages for Bonds IDESE changes.
Torr_Samaho
Fixed: Forgot to add a comment explaining the "bot is spawned outside a map" crash fix.
Torr_Samaho
Changed a few strings in the SDL code to use GAMENAME/GAMENAMELOWERCASE instead of ZDoom/Skulltag.
Torr_Samaho
Fixed: ST crashes if a bot is spawned outside a map. Although bots should not be spawned there, ST should not crash in case such a thing happens.
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