Commits

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Author Commit Message Labels Comments Date
Brad Carney
- Fixed vulnerability that allowed clients to crash all other clients by saying a chat string with "%n". SVN r836 (beta4-2_b)
Tags
0.97d-beta4.3
Bookmarks
beta4-2_b
Brad Carney
- Fixed vulnerability that allowed clients to be crashed by another playing saying a very long chat string. SVN r761 (beta4-2_b)
Tags
0.97d-beta4.2
Brad Carney
- Players no longer lose their team affiliation when they die in team LMS. SVN r760 (beta4-2_b)
Brad Carney
- Fixed vulnerablity that allowed servers and clients to be crashed be a remote party. - Fixed a crash that would occur frequently in game modes in which the map experiences a map reset at some point (LMS, duel, survival, etc.). SVN r758 (beta4-2_b)
Phil Cohen
Changelog, stock from 4.1 (also added some lines that I'd somehow removed earlier) SVN r403 (trunk)
Tags
0.97d-beta4.1
Phil Cohen
- Refined the code that hides health/armor in instagib. It now only hides it in deathmatch. (You could set the instagib flag and play coop, for example) - Typo in comment. SVN r402 (trunk)
Brad Carney
- Fixed bug that displayed "NO TEAM" on the scoreboard when the game mode did not divide players into teams. SVN r401 (trunk)
Torr_Samaho
Changed: If a definition of an already defined decorate actor is encountered, instead of exiting with an error, it's simply ignored. SVN r400 (trunk)
Brad Carney
- Bots work again. Oops :) SVN r399 (trunk)
Phil Cohen
Fixed a small bug with alliance labels in coop. SVN r398 (trunk)
Brad Carney
- Fixed server-side error that would result in numerous overflow messages and strange behavior on the client end. - The console player's states now update properly in client mode. - Fixed issues with player prediction that could cause noticeable issues when running up stairs. SVN r397 (trunk)
Brad Carney
- Fixed crash that would occur if the level time became too high (or in the case of clients, joining servers that have been up for more than two days without a map change). SVN r396 (trunk)
Brad Carney
- Changed the handling of special conditions for player actor ticking in an attempt to fix a crash. SVN r395 (trunk)
Torr_Samaho
increased version to beta4.1 (hotfix release) SVN r394 (trunk)
Torr_Samaho
Restructred the way the contents of the autoload directories are loaded. Now the Linux version also loads files in the subdirectories of the Skulltag directory. SVN r393 (trunk)
Torr_Samaho
reverted the change to the debug binary filename SVN r392 (trunk)
Brad Carney
SVN r391 (trunk)
Brad Carney
- Error handing (not the same as a crash) is now properly handled on the server end. SVN r390 (trunk)
Brad Carney
- Fixed client-side crash that would occur when connecting to buckshot servers. - Pointlimit is now properly implemented in team games. - The correct name is now highlighted on the scoreboard. - Ping is now displayed on the scoreboard during client demo playback. SVN r389 (trunk)
Phil Cohen
Changelog. SVN r388 (trunk)
Phil Cohen
- Added a new display on the 'Target Identification' to help shift to the new ally icon. - Added a new 'information unknown' display for when spying. - When spying somebody who's health you don't know, the crosshair is now a neutral color. SVN r387 (trunk)
Brad Carney
- Fixed client-side crash that would occur when connecting to buckshot servers. - Pointlimit is now properly implemented in team games. SVN r386 (trunk)
Torr_Samaho
Fixed: ACS function GiveInventory doesn't tell the correct inventory amount to a client. SVN r385 (trunk)
Tags
0.97d-beta4
Phil Cohen
Added my changes. SVN r384 (trunk)
Phil Cohen
Fixed a bug with displaying negative numbers in the 'x left' display. SVN r383 (trunk)
Phil Cohen
Enhanced the flag/skull messages and added more for CTF. SVN r382 (trunk)
Torr_Samaho
- updated ignore lists - the masterserver makefile now uses apg++ instead of g++ SVN r381 (trunk)
Torr_Samaho
added another IDESE log messages from Bond SVN r380 (trunk)
Brad Carney
- Rewrote master server code utilizing changes to the network API. SVN r379 (trunk)
Brad Carney
SVN r378 (trunk)
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