Commits

Show all
Author Commit Message Labels Comments Date
Torr_Samaho
Fixed: Parsing ban, white or admin list under Linux could crash.
Tags
0.97d5
Torr_Samaho
ported the changes of the latestzdoom branch from revision 2138:
Torr_Samaho
bumped version to 0.97d5
Torr_Samaho
refined the code from revision 2269
Torr_Samaho
Note to anybody who can read this log message: Don't talk about this to anybody who doesn't have access to Skulltag's source. If nobody knows about it, it's much more effective.
Torr_Samaho
ported the changes of the latestzdoom branch from revision 2263+2265:
Torr_Samaho
ported part of the changes of the latestzdoom branch from revision 2248+2250:
Torr_Samaho
bumped version to 0.97d4
Tags
0.97d4
Torr_Samaho
ported changes of the latestzdoom branch from revision 2113:
Torr_Samaho
ported changes of the latestzdoom branch from revision 2110:
Torr_Samaho
ported changes of the latestzdoom branch from revision 2212:
Torr_Samaho
ported changes of the latestzdoom branch from revision 2186+2211:
Torr_Samaho
ported changes of the latestzdoom branch from revision 2164:
Torr_Samaho
ported changes of the main trunk from revision 2066-2067:
Tags
0.97d3-security-update-1
Torr_Samaho
ported changes of the main trunk from revision 2059-2064:
Torr_Samaho
bumped version to 0.97d3
Tags
0.97d3
Torr_Samaho
Added new MAPINFO flag "islobby". If a duel is made on a map with this flag, the countdown and the map reset are skipped, e.g. useful for a map selection map like AlexMan's duel16.
Torr_Samaho
Fixed: Projectiles killing a player, never entered their Crash or XDeath state.
Torr_Samaho
- Fixed: Some kind of puffs were not spawned in their crash or melee state on the clients online.
Torr_Samaho
Fixed: Under rare circumstances a client could crash while connecting.
Torr_Samaho
Fixed: If you died in co-op and somebody else ended the map before you respawned, you would start the next map with only default inventory, no matter what dmflags was set to. (ported from ZDoom revision 691).
Torr_Samaho
Added new CVAR sv_suddendeath (default true). If set to false, CTF or Skulltag games don't go into sudden death mode when the time limit is hit and no team has more points than all other teams. Instead the game is considered to be a draw.
Torr_Samaho
Fixed: When the server changed the map while a newly connected client was still loading the map, this client didn't get informed about the map change causing severe sync issues.
Torr_Samaho
Fixed: The CCMDs dumpmap, initpolymosttest, quickload, quicksave, select, slot, togglemap and vid_setmode caused the server to crash instead of being ignored.
Torr_Samaho
Fixed: Teleport_EndGame caused the server to get stuck. Nevertheless, end sequences are not supported online. They are just skipped.
Torr_Samaho
Fixed: Unfinished client connections to the server didn't timeout properly.
Torr_Samaho
Fixed: Actors using A_LookEx could cause the server to freeze completely when the first player connects or the last player disconnects.
Torr_Samaho
bumped version to 0.97d3-RC3
Torr_Samaho
Fixed: The chat sound was played even when messages are disabled.
Torr_Samaho
Further tuned the UPnP code to make it compatible with more routers.
  1. Prev
  2. Next