Commits

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Author Commit Message Labels Comments Date
Phil Cohen
Updated the changelog to use "98a". SVN r2486 (latestzdoom)
Tags
0.98a
Torr_Samaho
- updated version string to 0.98a - changed BUILD_ID/BUILD_ID_STR to release SVN r2485 (latestzdoom)
Torr_Samaho
Fixed: sv_master.cpp doesn't compile in case ( BUILD_ID == BUILD_RELEASE ). SVN r2484 (latestzdoom)
Torr_Samaho
moved the trunk history entries into the latestzdoom branch history block (the trunk has been absorbed by the latestzdoom branch a long time ago) SVN r2483 (latestzdoom)
Torr_Samaho
out of sequence fix backport from GZDoom revision 414: - the BFGExtra's light definition was incorrect. SVN r2482 (latestzdoom)
Torr_Samaho
out of sequence fix backport from GZDoom revisions 327+571+572: - light definition fix for Heretic. - fixed a few incorrect Heretic light definitions. - Seems I missed one... SVN r2481 (latestzdoom)
Torr_Samaho
Fixed problems with the spread rune and A_FireBlasterPL1. SVN r2480 (latestzdoom)
Torr_Samaho
Fixed client crashes involving actors that don't own their current state (in particular Stronghold was affected by this when going from a map to the intermission map). SVN r2479 (latestzdoom)
Torr_Samaho
Fixed: DOOMDEFS.lmp was missing the fixes from GZDoom revision 52. SVN r2478 (latestzdoom)
Phil Cohen
When a new DMFlag is entered, the server now immediately corrects it if there are any errors. SVN r2477 (latestzdoom)
Torr_Samaho
In true single player mode (i.e. offline and with no multiplayer emulation) if there is no custom F1 textures defined via MAPINFO for the current map, the standard help screen is shown instead of Skulltag's game-sensitive F1 help screens. SVN r2474 (latestzdoom)
Torr_Samaho
Fixed: If you are spying someone online in survival and the spied one dies, your eyes return to your body even if the died player still has lives left. SVN r2473 (latestzdoom)
Torr_Samaho
Added new compatflag "no land", controlled by the new CVAR compat_noland. If this is enabled, players are not allowed to use the land CCMD anymore. SVN r2472 (latestzdoom)
Torr_Samaho
- Fixed: In cooperative game modes, ArtiTeleport only works properly for players that have designated starts on the current map. - Fixed: ArtiTeleport doesn't work properly in team game modes on maps with designated starts for the player's team. SVN r2471 (latestzdoom)
Torr_Samaho
Fixed: The new CVAR name length limit didn't count the length of color codes properly. SVN r2470 (latestzdoom)
Torr_Samaho
Fixed: In (T)LMS online player's get 200 health, but the corresponding player bodies only get 100 health. SVN r2469 (latestzdoom)
Torr_Samaho
Hopefully fixed: When a player dies and turns into a dead spectator (e.g. in survival/survival invasion/(T)LMS), the spectator body possibly gets stuck. SVN r2468 (latestzdoom)
Torr_Samaho
Fixed: If you are spying someone during a map reset, your eyes return to your body instead of staying on the player you watched before the reset (like it was 97d5). SVN r2467 (latestzdoom)
Torr_Samaho
Further reduced code duplication (another bug fix preparation). SVN r2466 (latestzdoom)
Torr_Samaho
Fixed: If you are spying someone online while the server instructs your client to destroy the spied player's body, your eyes return to your body, but your status bar keeps being locked to the player you spied. SVN r2465 (latestzdoom)
Torr_Samaho
Fixed: If you are spying someone online while the spied one is turning into a spectator, your eyes return to your body, but your status bar keeps being locked to the player you spied. SVN r2464 (latestzdoom)
Torr_Samaho
Moved some code into the new function CLIENT_ResetConsolePlayerCamera() and made this code more resistent to NULL pointer exceptions (even more preparation for a bug fix). SVN r2463 (latestzdoom)
Torr_Samaho
GAMEMODE_RespawnAllPlayers is now used in all game modes that use map resets, removing a lot of duplicated code. The behavior should remain exactly the same (except that bots aren't sent the BOTEVENT_LMS_FIGHT event in survival anymore, which was nonsense anyway), but I finally cut down enough code duplication so that I can actually start to work on the bug fix I'm aiming for. SVN r2462 (latestzdoom)
Torr_Samaho
Generalized GAMEMODE_RespawnAllPlayers, it should be usable in all gamemodes now. At the only occasion where it used so far (i.e. in survival invasion), the behavior should be absolute identical to what happened before. (another preparation for a bug fix). SVN r2461 (latestzdoom)
Torr_Samaho
Moved some code into the new function GAMEMODE_SpawnPlayer (preparation for a bug fix). SVN r2460 (latestzdoom)
Torr_Samaho
Fixed: Spectators could trigger hit floor/ceiling sector actions offline. SVN r2459 (latestzdoom)
Torr_Samaho
Fixed: Map spawned actors that use certain kind of code pointers in their spawn state (e.g. A_SpawnItemEx) possibly were not properly reset during a map reset. SVN r2458 (latestzdoom)
Torr_Samaho
Fixed: Dead spectators couldn't run anymore. SVN r2457 (latestzdoom)
Torr_Samaho
Fixed: When using sv_awarddamageinsteadkills 1 in survival / survival invasion, the player scores are not reset when the map is reset. SVN r2456 (latestzdoom)
Torr_Samaho
Fixed: The rain spawned by SkullRodPowered online is translated according to the translation of player 1 and not the player that fired the weapon. SVN r2455 (latestzdoom)
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