Commits

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Author Commit Message Labels Comments Date
Torr_Samaho
- changed the version string to 0.98b - changed BUILD_ID/BUILD_ID_STR to release SVN r2692 (latestzdoom)
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0.98b
Torr_Samaho
Fixed: A_FireCustomMissile didn't take into account the CLIENTSIDEONLY flag properly. SVN r2691 (latestzdoom)
Torr_Samaho
Added flag ROLLAGAINSTANGLE to MODELDEF, a special flag for flat, beam like models. SVN r2690 (latestzdoom)
Torr_Samaho
Fixed a critical security bug of the server that allowed external RCON connections even if the server didn't set a proper RCON password. SVN r2689 (latestzdoom)
Torr_Samaho
fixed an old hack (1 was passed to SERVERCOMMANDS_SetThingProperty instead of APROP_Speed) SVN r2688 (latestzdoom)
Torr_Samaho
- Fixed: The effects of A_FadeIn and A_FadeOut were not properly synchronized online. This could cause client side crashes. - A_FadeOut does not delete player bodies that are still associated to a player anymore. Instead a warning is printed. SVN r2687 (latestzdoom)
Torr_Samaho
Fixed: Newly connecting clients were not informed about the actual RenderStyle and Alpha of the actors in the map and used the default values instead. SVN r2686 (latestzdoom)
Torr_Samaho
moved the APROP_* enum definitions from p_acs.cpp to p_acs.h and deleted the duplicated defines found in cl_main.cpp and sv_commands.cpp SVN r2685 (latestzdoom)
Torr_Samaho
- Fixed: Mirrors caused severe performance drops and rendering artifacts in GL. Kudos to Spleen for dissecting the GZDoom SVN and finding out what was causing the mirror problems. - Reverted: Reduced the upper limit of r_mirror_recursions from 10 to 2. - Fixed a typo in the history. SVN r2684 (latestzdoom)
Timothy Landers
Fixed: CCMD "nextsecret" doesn't show intermission and can not be used in online games. [Vortex Cortex] Fixed: CCMD "nextmap" did not handle "enDSeQ" when used on maps such as ExM8 and MAP30. [Vortex Cortex] SVN r2682 (latestzdoom)
Timothy Landers
Fixed: Duel Scoreboard displayed the incorrect number of duels remaining. [Vortex Cortex] SVN r2681 (latestzdoom)
Torr_Samaho
Fixed client crash problems introduced by the recent "nextmap" map change crash fix. SVN r2680 (latestzdoom)
Torr_Samaho
Further improved the handling of random state jumps on player weapons online. SVN r2679 (latestzdoom)
Torr_Samaho
ported the changes to info.h from ZDoom revision 1824 (out of sequence fix backport) Note: This should fix the crash problems when loading a saved game. SVN r2678 (latestzdoom)
Torr_Samaho
Fixed: Clients could crash during a "nextmap" map change. SVN r2677 (latestzdoom)
Torr_Samaho
out of sequence fix backport from ZDoom revision 2157: - Added checks for open and closed scripts sharing the same number to ensure that FBehavior::FindScript() will always return the closed version. See Hexen MAP30 and MAP33. SVN r2676 (latestzdoom)
Torr_Samaho
Further simplified the text scaling code (added the new enum DTA_UseVirtualScreen for this). SVN r2675 (latestzdoom)
Torr_Samaho
Got rid of the code duplication in Skulltag's chat code associated to text scale handling. SVN r2674 (latestzdoom)
Torr_Samaho
Revamped ST's fullscreen HUD code to get rid of the enormous amount of code duplication in there. Note: This is a preparation to fix the problems the text scaling code has on non 4:3 resolutions. It also fixes a bug: Fixed: The team scores in non CTS/ST games are not displayed properly in the new fullscreen HUD if text scaling is activated. SVN r2673 (latestzdoom)
Torr_Samaho
added new HUD helper functions that will help to cut down the code duplication in Skulltag's fullscreen HUD code SVN r2672 (latestzdoom)
Torr_Samaho
out of sequence fix backport from ZDoom revision 1725: - Reduced potential for overflow in R_ProjectSprite(). SVN r2671 (latestzdoom)
Torr_Samaho
Fixed: Clients that can't enter a server because of a range ban were not told the ban reason or the ban expiration date. SVN r2670 (latestzdoom)
Torr_Samaho
Fixed: The authentication mechanism for non-map related lumps couldn't find the COLORMAP lump if it was only available in the colormaps namespace. SVN r2669 (latestzdoom)
Torr_Samaho
ported the changes to gl_texture.cpp from GZDoom revision 579 (out of sequence fix backport) SVN r2668 (latestzdoom)
Torr_Samaho
Fixed GCC warnings. SVN r2667 (latestzdoom)
Torr_Samaho
improved some parts of the ban handling code and reduced code duplication (behavior should be completely unchanged) SVN r2666 (latestzdoom)
Torr_Samaho
Added flags ALIGNANGLE and ALIGNPITCH to MODELDEF. If both are set, the model always faces the camera. If only ALIGNANGLE is set, the model faces the camera in the x/y plane. Note: ALIGNPITCH is not supposed to be used without ALIGNANGLE. SVN r2665 (latestzdoom)
Torr_Samaho
Improved the handling of random state jumps on player weapons online. This hopefully fixes some client side crashes. SVN r2664 (latestzdoom)
Torr_Samaho
Negative movebob values are not allowed anymore. SVN r2663 (latestzdoom)
Torr_Samaho
Clarified the error message that is shown when skulltag_data.pk3/skulltag.wad is not found. SVN r2662 (latestzdoom)
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