Commits

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Author Commit Message Labels Comments Date
Torr_Samaho
- changed the version string to 0.98b
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0.98b
Torr_Samaho
Fixed: A_FireCustomMissile didn't take into account the CLIENTSIDEONLY flag properly.
Torr_Samaho
Added flag ROLLAGAINSTANGLE to MODELDEF, a special flag for flat, beam like models.
Torr_Samaho
Fixed a critical security bug of the server that allowed external RCON connections even if the server didn't set a proper RCON password.
Torr_Samaho
fixed an old hack (1 was passed to SERVERCOMMANDS_SetThingProperty instead of APROP_Speed)
Torr_Samaho
- Fixed: The effects of A_FadeIn and A_FadeOut were not properly synchronized online. This could cause client side crashes.
Torr_Samaho
Fixed: Newly connecting clients were not informed about the actual RenderStyle and Alpha of the actors in the map and used the default values instead.
Torr_Samaho
moved the APROP_* enum definitions from p_acs.cpp to p_acs.h and deleted the duplicated defines found in cl_main.cpp and sv_commands.cpp
Torr_Samaho
- Fixed: Mirrors caused severe performance drops and rendering artifacts in GL. Kudos to Spleen for dissecting the GZDoom SVN and finding out what was causing the mirror problems.
Timothy Landers
Fixed: CCMD "nextsecret" doesn't show intermission and can not be used in online games. [Vortex Cortex]
Timothy Landers
Fixed: Duel Scoreboard displayed the incorrect number of duels remaining. [Vortex Cortex]
Torr_Samaho
Fixed client crash problems introduced by the recent "nextmap" map change crash fix.
Torr_Samaho
Further improved the handling of random state jumps on player weapons online.
Torr_Samaho
ported the changes to info.h from ZDoom revision 1824 (out of sequence fix backport)
Torr_Samaho
Fixed: Clients could crash during a "nextmap" map change.
Torr_Samaho
out of sequence fix backport from ZDoom revision 2157:
Torr_Samaho
Further simplified the text scaling code (added the new enum DTA_UseVirtualScreen for this).
Torr_Samaho
Got rid of the code duplication in Skulltag's chat code associated to text scale handling.
Torr_Samaho
Revamped ST's fullscreen HUD code to get rid of the enormous amount of code duplication in there. Note: This is a preparation to fix the problems the text scaling code has on non 4:3 resolutions. It also fixes a bug:
Torr_Samaho
added new HUD helper functions that will help to cut down the code duplication in Skulltag's fullscreen HUD code
Torr_Samaho
out of sequence fix backport from ZDoom revision 1725:
Torr_Samaho
Fixed: Clients that can't enter a server because of a range ban were not told the ban reason or the ban expiration date.
Torr_Samaho
Fixed: The authentication mechanism for non-map related lumps couldn't find the COLORMAP lump if it was only available in the colormaps namespace.
Torr_Samaho
ported the changes to gl_texture.cpp from GZDoom revision 579 (out of sequence fix backport)
Torr_Samaho
Fixed GCC warnings.
Torr_Samaho
improved some parts of the ban handling code and reduced code duplication (behavior should be completely unchanged)
Torr_Samaho
Added flags ALIGNANGLE and ALIGNPITCH to MODELDEF. If both are set, the model always faces the camera. If only ALIGNANGLE is set, the model faces the camera in the x/y plane. Note: ALIGNPITCH is not supposed to be used without ALIGNANGLE.
Torr_Samaho
Improved the handling of random state jumps on player weapons online. This hopefully fixes some client side crashes.
Torr_Samaho
Negative movebob values are not allowed anymore.
Torr_Samaho
Clarified the error message that is shown when skulltag_data.pk3/skulltag.wad is not found.
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