Commits

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Author Commit Message Labels Comments Date
Torr_Samaho
Made changes to stop the software wallhack and the aimbot.
Tags
0.98c
Torr_Samaho
- changed the version string to 0.98c
Torr_Samaho
Fixed: Sector_SetLink didn't work online.
Torr_Samaho
Fixed problems with target switching in gamemodes with teamgame == 1.
Torr_Samaho
Instead of kicking clients that send too many movement commands, the excessive commands are just ignored.
Torr_Samaho
Fixed online sync problems with ACS spawned projectiles that are affected by gravity.
Torr_Samaho
Removed the definition of CVAR cl_maxcorpses (it had no effect since 98a anymore anyway).
Torr_Samaho
Added new dmflag "don't draw coop info", controlled by the new CVAR sv_nocoopinfo. If this is true, clients are enforced not to coop info, i.e. behave as if cl_drawcoopinfo == 0.
Torr_Samaho
Fixed an exploit that allowed to create line breaks in chat messages.
Torr_Samaho
out of sequence fix backport from ZDoom revision 1777:
Torr_Samaho
Further extended the OpenGL wallhack protection to catch another update of the hack.
Torr_Samaho
Added new CVAR sv_randomcoopstarts (default false). If true, in cooperative game modes players are spawned at random player starts instead of the one designated for them.
Torr_Samaho
When a server side muted client tries to chat, the server messages the client that it's muted and (if applicable) when the mute will run out.
Torr_Samaho
- Fixed: The server couldn't mute the first player with the ignore command.
Torr_Samaho
Fixed: When a projectile with negative damage hit a player online, the clients were not informed about the health increase.
Torr_Samaho
ArtiFly now has the FORCERESPAWNINSURVIVAL inventory flag. This was necessary for instance to escape the pit in E2M2 in survival in multiplayer with sv_itemrespawn == false.
Torr_Samaho
Fixed: In game modes where players earn "wins", the server returned the number of kills instead the number of wins for each players when asked for SQF_PLAYERDATA.
Torr_Samaho
Added CCMDs ignore_idx and unignore_idx to ignore/unignore players by index.
Torr_Samaho
When adding a ban for an address that is already banned, the expiration time of the existing ban is now updated instead of ignoring the addition.
Torr_Samaho
added botskil0 - botskil4 and rdytogo to skulltag.pk3
Torr_Samaho
Extended the launcher protocol to optionally report the values of the new flag CVARs dmflags3 and compatflags2.
Torr_Samaho
Added the invasion spawners for Strife made by GorpusMorpus. Also thanks to Archfile for cleaning the doomednums.
Torr_Samaho
Added new dmflag "always apply lmsspectatorsettings", controlled by the new CVAR sv_applylmsspectatorsettings. If this is true, lms_spectatorchat will be respected in all game modes.
Torr_Samaho
Encapsulated the code that controls LMS spectator chat in two new functions. This is a preparation to extend this functionality to all game modes.
Torr_Samaho
Fixed: Players of an enemy team couldn't be spied when watching a client side demo.
Torr_Samaho
Fixed: After a map change online with respawn invulnerability turned on, clients keep the invulnerability mugshot even after the respawn invulnerability runs out.
Torr_Samaho
added the possession and terminator sprites and tlkmini to skulltag.pk3
Torr_Samaho
Added new dmflag "don't identify target player", controlled by the new CVAR sv_noidentifytarget. If this is true, clients are enforced not to identify players, i.e. behave as if cl_identifytarget == 0.
Torr_Samaho
Optimized the netcode for the ACS function ReplaceTextures. Instead of being linear in the number of affected lines / sectors, each call now only needs 6 bytes per client.
Torr_Samaho
Fixed: CCMD useflechette doesn't work online.
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