Source

skulltag / src / deathmatch.cpp

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Author Commit Message Labels Comments Date
Torr_Samaho
Fixed: When the value of timelimit was changed online, the notification messaged displayed the new value as integer instead of as float.
Torr_Samaho
Fixed: When a server admin tried to set the CVAR fraglimit to a value beyond its bounds, the "fraglimit changed to" message appeared twice. SVN r3221 (latestzdoom)
Torr_Samaho
The CVAR timelimit is now limited to the same range as fraglimt, i.e. [0,32767]. SVN r3220 (latestzdoom)
Torr_Samaho
The CVAR fraglimt now can't be made bigger than 32767 (SHRT_MAX) anymore. SVN r3219 (latestzdoom)
Torr_Samaho
Using "spectate" while a client side demo is played now does the same as "demo_spectatefreely". SVN r2997 (latestzdoom)
Torr_Samaho
- added additional, optional argument bGiveInventory to G_PlayerReborn (preparation for a bug fix) - replaced all local declarations of G_PlayerReborn by a declaration in g_game.h SVN r2335 (latestzdoom)
Torr_Samaho
Fixed: Bad things happened when the server used the CCMDs spectate or join. Now they simply are ignored when issued through the server console or RCON. SVN r2098 (latestzdoom)
Torr_Samaho
Ported changes from ZDoom revision 1223-1229 and maintenance changes from GZDoom revision 179-180: - fixed: For Chex Quest some CVars were initialized to Heretic's default. - Cleaned up some include dependencies. - More header cleanup. - Changed compilation for g_doom, g_heretic, g_hexen and g_strife folders so that all files are included by a central one instead of compiling each one separately. This speeds up the compilation process by 25% when doing a complete rebuild in Visual C. - Cleaned up more header dependencies. - Moved some more high level sound logic out of FMODSoundRenderer: The rolloff and channel ended callbacks now call functions in s_sound.cpp instead of working on the data itself and GSnd->StopSound has been replaced with S_StopChannel. - Separated low level sound code fr… SVN r1967 (latestzdoom)
Braden Obrzut
- Created a GameMode class for which all game modes will inherit. Changed Skulltag to use functions within this class instead of GAMEMODE_whatever. SVN r1812 (gamemoderewrite)
Phil Cohen
Gamemode changes in distant preparation for the updated server dialogs... - Moved the buckshot/instagib CVARS to gamemode.cpp. - Added GAMEMODE_SetModifier/GAMEMODE_GetModifier. - Moved a chunk of gamemode-related CVAR code from M_StartSkirmishGame to a more appropriate spot in GAMEMODE_SetCurrentMode/GAMEMODE_SetModifier. - Improved the naming of the Skirmish gamemode names. SVN r1787 (trunk)
Torr_Samaho
Changed: Domination is now a "teamgame" based mode like CTF instead of a deathmatch based mode like teampossession. With this Domination is playable on maps with team starts (and only on those maps). SVN r1768 (trunk)
Braden Obrzut
Added Domination as a built in game mode. The SECTINFO parser supports use with the LANGUAGE lump to allow translatable locations. SVN r1517 (latestzdoom)
Torr_Samaho
Ported changes from ZDoom revision 594-604: - Fixed: Redefining a decal did not rebind any old references to the decal, so they would be left pointing at invalid data. - Fixed: The MAPINFO flags that control jumping, crouching, and freelook, rather than overriding the dmflags values, actually overwrote the dmflags values, so they would continue to be in effect on later maps that didn't explicitly specify them. - Fixed 64 bit compile problem in sc_man_scanner.re. - Fixed: Menu option for sv_smartaim hat wrong amount of selections (3 instead of 4.) - Added "\c" support to ParseCommandLine() when it parses quoted strings. - Fixed: When changing your name from the menu, you got an extra " appended to your name if it ended with a backslash. - Added escape sequences for user info strings, so now… SVN r1079 (trunk)
Brad Carney
- A_Give/TakeInventory are now called client-side if called from weapons. SVN r1038 (trunk)
Brad Carney
- The list of players displayed by the server console should no longer have any ghost players. - Starting a new game from the main menu now disables multiplayer emulation. - Fixed some other internal Heretic bugs (no weapons in LMS, freezing on connect, etc.). SVN r439 (trunk)
Brad Carney
- Fixed many problems with Heretic and Hexen during network games. Both games should be quite playable now online! - Fraglimit is now sent out as a short, which means values of 0-65535 are now allowed. SVN r425 (trunk)
Torr_Samaho
- added new CVar option CVAR_CLAMPINT0255 - CVar fraglimit now uses CVAR_CLAMPINT0255 SVN r424 (trunk)
Brad Carney
- Added a new game mode module for simplifying the handling of various game modes. - Changed the "enemy" to an "ally" icon that displays over your allies in team games. This requires a new skulltag.wad for you guys, though. - Decals now properly disappear when maps reset. - The muzzle flash on the chaingun and minigun now works properly. - When time expires in a possession game, it now goes into sudden death until someone holds the stone. In fact, basically the handling of time expiring in most game modes has been improved dramatically. - Blood brightness is now properly applied in OpenGL mode. SVN r361 (trunk)
Torr_Samaho
set svn:eol-style to native SVN r180 (trunk)
Torr_Samaho
original Skulltag 0.97c2 source from Carnevil except: - cleaned from all absolute paths and temporary files - some makefile.mgw replaced by the ones from ZDoom 2.1.7 SVN r3 (trunk)
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0.97c2