Source

skulltag / Makefile.mgw

RELEASETARGET = zdoomgcc.exe
DEBUGTARGET = zdoomgccd.exe

all: basetools game
debug: basetools debuggame
release: basetools game

ifndef CONFIG
  CONFIG=Release
endif

game: basetools ccdv.exe
	@$(MAKE) -f Makefile.mingw

debuggame: basetools ccdv.exe
	@$(MAKE) CONFIG=Debug -f Makefile.mingw

$(RELEASETARGET): game
$(DEBUGTARGET): debuggame

basetools: ccdv.exe
	$(MAKE) -C tools/lemon -f Makefile
	$(MAKE) -C tools/re2c -f Makefile
	$(MAKE) -C wadsrc -f Makefile
	$(MAKE) -C zlib -f Makefile.mgw
	$(MAKE) -C flac -f Makefile.mgw

cleanexe:
	@$(MAKE) -C . -f Makefile.mingw clean

clean:
	@$(MAKE) -C tools/lemon -f Makefile.mgw clean
	@$(MAKE) -C tools/re2c -f Makefile.mgw clean
	@$(MAKE) -C tools/dehsupp -f Makefile clean
	@$(MAKE) -C tools/makewad -f Makefile clean
	@$(MAKE) -C tools/xlatcc -f Makefile clean
	@$(MAKE) -C wadsrc -f Makefile.mgw clean
	@$(MAKE) -C . -f Makefile.mingw clean
	@$(MAKE) -C zlib -f Makefile.mgw clean
	@$(MAKE) -C flac -f Makefile.mgw clean
	del /q /f ccdv.exe 2>nul

ccdv.exe: ccdv-win32.c
	@gcc -Os -s -nostdlib -fomit-frame-pointer -o ccdv.exe ccdv-win32.c -lkernel32 -luser32