- - Fixed: Joining a server with a cumulative PWAD name exceeding 255 characters using the internal server browser caused the game to crash or freeze. [Torr Samaho]
- - Fixed: With "sv_maprotation 1", "sv_randommaprotation 1" and only one map in the rotation the server froze when exiting the map. [Torr Samaho]
- - Fixed: A_MStaffTrack could cause the clients to crash in online games. [Torr Samaho]
+- - Fixed: Clients could crash after the server instructed them to add NOBLOCKMAP to an actor. [Torr Samaho]
! - sv_coop_damagefactor is not archived in the config file anymore, but reset to its default value when the game starts. [Torr Samaho]
- pActor->flags = ulFlags;
+ // [BB] Before adding MF_NOBLOCKMAP, we have to unlink the actor from all blocks.
+ const bool relinkActor = ( ( ulFlags & MF_NOBLOCKMAP ) && ( ( pActor->flags & MF_NOBLOCKMAP ) == false ) );
+ // [BB] Unlink based on the old flags.
+ pActor->UnlinkFromWorld ();
+ pActor->flags = ulFlags;
+ // [BB] Link based on the new flags.
+ pActor->LinkToWorld ();