Source

zandronum /

Filename Size Date modified Message
GeoIP
bzip2
docs
dumb
editors
game-music-emu
gdtoa
getwad
jpeg-6b
launcher-templates
lzma
masterserver
output_sdl
rcon_utility
specs
sqlite
src
statsmaker
tools
upnpnat
wadsrc
wadsrc_bm
wadsrc_lights
wadsrc_st
zlib
97 B
added .hgeol file
2.4 KB
updated ignore list
2.1 KB
Added tag ZA_2.1.2 for changeset a3663b0061d5
10.6 KB
Merged with G1.9pre-439-g7954263
1.3 KB
- DYN_FLUIDSYNTH now defaults to ON.
9.4 KB
- DYN_FLUIDSYNTH now defaults to ON.
851 B
- Added FluidSynth support as snd_mididevice -5. Only tested with Linux. I will have
2.4 KB
moved Skulltag's license to the docs directory and added a Zandronum license that is almost identical to Skulltag's license
2.5 KB
- Updated readme.
144.6 KB
Merged with G1.9pre-459-g3e318e4
7.6 KB
ported changes from ZDoom revision 3371-3386 and from GZDoom revision 1286-1289
26.2 KB
renamed zdoom.vcproj to gzdoom.vcproj to reduce delta to our GZDoom base

Welcome to Zandronum!

A continuation of Skulltag.

Zandronum is a multiplayer oriented port, based off Skulltag, for Doom and Doom II by id Software.

Zandronum brings classic Doom into the 21st century, maintaining the essence of what has made Doom great for so many years and, at the same time, adding new features to modernize it, creating a fresh, fun new experience.

Here's why you should kill your time with Zandronum, versus vanilla Doom:

  • Excellent online play
    • Client/server architecture: play and switch between games with ease
    • Supports up to 64 players
      • Wide array of gameplay modes
      • Competitive: Team DM, Duel, CTF, Possession, LMS, Terminator, Skulltag
      • Cooperative: Survival, Invasion (or both!)
      • Modifiers, like Instagib and Buckshot, can be used to spice up any game.
  • Modern and beautiful
    • Support for large number of ZDoom and GZDoom mods
    • Choose between GZDoom's OpenGL renderer, or Doom's Software renderer
    • Useful features like a console, Quake-style key bindings, freelooking, and jumping
    • Support for many Doom engine based games including Heretic, Hexen, and Strife
    • Supports modern versions of Windows, Mac OS X, and Linux.
  • Compatible with Skulltag mods
    • Supports announcers and skins for online play
    • Runes, new weapons, and new monsters for modders
    • Bots, and support for custom bots
  • So much more!

License

New code in Zandronum is released under a 4-clause license based on the OSI-approved and GPL-compatible Sleepycat License, with the addition of the "No Endorsement" clause from the 3-clause New BSD License. Practically, this means that Zandronum's source code is safe to use in either GPL or Doom Source License/Raven Source License/etc. source ports as long as the terms of the Zandronum license are satisfied.

The Zandronum license only covers Zandronum-specific code. Some source files contain additional notices of original copyright by their contributors.

See ZDoom license page for more details on other licenses used within Zandronum.