Wiki
Clone wikiCore / Accessing Codea Runtime's GLView
To do this add a file called "RuntimeViewController.h" in the same directory as "CodeaViewController.h". Change "CodeaViewController.h" to this:
#!objective-c #import <UIKit/UIKit.h> #import "RuntimeViewController.h" @protocol CodeaAddon; @class RuntimeViewController; typedef enum CodeaViewMode { CodeaViewModeStandard, CodeaViewModeFullscreen, CodeaViewModeFullscreenNoButtons, } CodeaViewMode; @interface CodeaViewController : UIViewController @property (nonatomic, readonly) RuntimeViewController *runtime; @property (nonatomic, assign) CodeaViewMode viewMode; @property (nonatomic, assign) BOOL paused; - (void) setViewMode:(CodeaViewMode)viewMode animated:(BOOL)animated; - (void) loadProjectAtPath:(NSString*)path; - (void) registerAddon:(id<CodeaAddon>)addon; @end
Now change "RuntimeViewController.h" to this:
#!objective-c #import <GLKit/GLKit.h> @interface RuntimeViewController : GLKViewController @property (nonatomic, strong) EAGLContext *context; @property (nonatomic, readonly) GLKView *glView; @end
#!objective-c self.codeaViewController.runtime.glView
Updated