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Built-in Shader Packs
Codea version 1.5 comes with (in beta) a default basic shader and 14 examples of vertex and fragment shaders. The examples are:
Basic Shader Pack
Simple shaders for basic tasks.
Blend Images
With uniforms: texture
(standard), texture2
and mixAmount
. Comments on the shader are available here.
Invert
With standard uniform texture
. Comments on the shader are available here.
Effects Shader Pack
Special effect shaders.
Electricity
With uniforms: resolution
and time
. Comments on the shader are available here.
Ripple
The 'Ripple' shaders are used in Codea's built-in 'Shaders' Example Project. Comments on the shader are available here.
With uniforms: texture
(standard), freq
and time
.
Swirl
With uniforms: texture
(standard), texSize
, angle
and radius
. Comments on the shader are available here.
Filters Shader Pack
Blur
With uniforms: texture
(standard), conPixel
and conWeight
. Comments on the shader are available here.
Edge
With uniforms: texture
(standard), conPixel
and conWeight
. Comments on the shader are available here.
Posterize
With uniforms: texture
(standard), numColors
and gamma
. Comments on the shader are available here.
Radial Blur
With uniforms: texture
(standard), sampleDist
and sampleStrength
. Comments on the shader are available here.
Patterns Shader Pack
Procedural patterns.
Arc
With uniforms: a1
, a2
, size
and color
. Comments on the shader are available here.
Bricks
With uniforms: mortarColor
, brickSize
, brickPct
and brickColor
. Comments on the shader are available here.
Checker
With uniform size
. Comments on the shader are available here.
Ellipse
With uniforms: strokeWidth
, strokeColor
, fillColor
and radius
. Comments on the shader are available here.
Mandelbrot
With uniforms: maxIter
, minRe
, minIm
, fRe
and fIm
. Comments on the shader are available here.
Updated