Out of memory creating Loader Node
After importing the AssetBundleGraph Tool into my project (an asset heavy project of around 24GBs of data), opening the editor window and attempting to create a Loader Node, it used up all my system memory (8GB) and crashed after a while.
Any ideas in how to avoid or potentially fix this memory management problem?
Thanks, -Leonardo Trocato - Real Frame Interactive
Comments (8)
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[Update] I upgraded my pc to 16Gb and it still used it all and did crash again... I'm trying to dig on the code to find the reason for storing so much memory at once, but no luck so far. Some help would be appreciated
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@Quaternion7 this probably has to do with the basic behavior of the Loader node, which starts at the Assets folder root. As you are saying, you have an asset heavy project, and ABGT tries to work so hard for you, it results in this bug. I've not seen it added to the backlog, but once @homae sees this, he'll probably do so.
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v1.0 loads assets to inspect the Type of asset, that's why it caused crash. This is fixed in 1.1 for both memory consumption and general performance stand point.
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