Request Sprite Atlas support

Issue #69 on hold
CS created an issue

As starting from Unity 2017.1, Sprite Atlas has been introduced for packing sprite. I need Sprite Atlas for better packing and more control. I'm currently looking for auto packing workflow that will auto assign folders and sprites to Objects for Packing section at Sprite Atlas and it will automatically create another new Sprite Atlas when it is fully occupied based on the configured rules.

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Comments (4)

  1. Hiroki Omae

    I have added SpriteAtlas as filter type so that Filter Asset can take care of SpriteAtlas asset by type. (on dev branch) This should help you rule out how to put SpriteAtlas asset into asset bundles.

    Other than that, current state of Unity2017.1 & Unity2017.2 do not offer API to work with SpriteAtlas from script. There is no good way to create node to manipulate SpriteAtlas directly.

    Current workaround I can think of is to use folder effectively since you can assign folder in SpriteAtlas. You could build a workflow that SpriteAtlas is always updated when you add asset under certain folder.

    In future Unity when SpriteAtlas is fully configurable from script API, there may be a way to integrate with graph tool better.

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