platform build asset bundle using the same name
Issue #75
resolved
I want to build asset bundle with different directories like "assetbundle/Windows" and "assetbundle/Android", and customize main manifest name. Now i have to use "assetbundle/Windows/ab" and "assetbundle/Android/ab" to do that
Comments (10)
-
-
- changed status to resolved
-
- changed status to new
-
- assigned issue to
-
- changed status to open
-
The new BuildPipeline API will give you full control on this, so once that's landed I can move to the new API and give you option through graph to configure this.
-
- removed milestone
-
- changed status to resolved
Updated BundleBuilder node in v1.4. Now you can change name of bundle manifest. Also, you nan use {Platform} as platform name variable in your path value which should also help you to solve this type of problem.
-
- changed milestone to 1.4
-
reporter awesome!
- Log in to comment
The main asset bundle manifest name is generated by Unity's AssetBundle build API and it always use the output directory name. I am not sure if I want to add option to modify that behavior.
One alternative I can propose is to use Postprocess script. You can write your own Postprocess script and perform the rename inside Postprocess.