- changed status to closed
Manifest not passed to Build Player node
Issue #92
closed
I've connected the build asset bundles with the build player node but the manifest path stays empty as it never gets a reference.
I've debugged the node a little bit. The BundleBuilder.cs does seem to match up a filename and manifest name thus executing output[key].Add(AssetReferenceDatabase.GetAssetBundleManifestReference(path));
But the PlayerBuilder.cs does not seem to contain the manifest reference while going through the assets and debugging their asset type.
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This project is now migrated to Github. Open issues will be addressed in following page:
https://github.com/Unity-Technologies/AssetGraph/issues