Unity Technologies
Unity
AssetBundleGraphTool
Issues
Filter by:
All
Open
Advanced search
Search
Issues
(1–9 of 9)
Title
T
P
Status
Votes
Assignee
Milestone
Version
Created
Updated
Actions
#43: Set assets to be in a bundle in editor asset bundle
enhancement
major
resolved
Hiroki Omae
1.2
2017-03-16
2018-02-27
#45: When using Extract shared assets, it contains .cs files
bug
major
resolved
1.2
dev
2017-03-23
2017-05-14
#38: PrefabBuilder does not work properly for group names with slashes
bug
major
resolved
Hiroki Omae
1.2
dev
2017-02-24
2017-02-25
#5: ImportSettings support for Groups
proposal
major
resolved
1
Hiroki Omae
1.2
2016-11-14
2017-02-21
#33: Copy & Paste operation is not working properly
bug
major
resolved
Hiroki Omae
1.2
dev
2017-02-21
2017-02-21
#24: Window -> AssetBundleGraph -> Build Bundles for Current Platform only builds open graph
enhancement
major
resolved
Hiroki Omae
1.2
dev
2017-02-16
2017-02-21
#20: Exporter Node causes a DirectoryNotFoundException if complete path does not exist.
bug
major
resolved
1.2
dev
2017-02-15
2017-02-15
#17: Overwrite existing asset import settings
enhancement
major
resolved
Hiroki Omae
1.2
2017-02-02
2017-02-15
#3: should be able to have n graphs (not 1 global graph). also should be able to build an individual graph or subgraph
proposal
major
resolved
1
Hiroki Omae
1.2
2016-11-08
2017-02-15