a191653·Author: Simon Jackson·Closed by: Simon Jackson·2020-10-31
Description
Release 2.2.3
Release notes for the 2.2.3 release
New items
Add squircle primitive
Adding new magnetic scroll control
Added a static library to collate shaders on first use.
Finalised new InputManagerHelper, which translates input based on the operating input system, new or old Updated CardStack2D to have defined keyboard input or specific gamepad input over the older axisname for new input system.
Changes
Updated DropDown and Autocomplete controls based on feedback in #204
Updated Accordion to support both Vertical as well as Horizontal layout
Updated ComboBox controls to improve better programmatic controls
Updates to the Infinite scroll to support content of various sizes
Updated UI Knob control - enabled dragging outside the target area, added example scene
Minor update to MagneticInfinite Scroll
Refactored and extended the ContentScrollSnap control
Added protection against errors and empty scrollrect content
Added new SetNewItems function to add children programmatically to the control and reset accordingly
Patch supplied by a contributor to improve the texture sheet use with the UIParticlesystem
Added "SetKnobValue" function which allows the setting of Value and loops
Added the programmatic capability to change the parent scroll rect on the ScrollConflictManager at runtime.
Fixes
Fix to add a "RequireComponent" to Primitives as Unity 2020 does not add them by default
Remove old Examples submodule
Updated submodules to hide Examples folder Additionally, updated Package manifest to allow importing of examples direct from UPM package.
Fixed hard swipe to ensure it only ever moves one page, no matter how far you swipe.
Fixed a conflict when using the ScrollConflictManager in child content of a HSS or VSS
Fix for UI Particle system looping
Fixed public GoToScreen call to only raise events internally (not multiple)
Final roll-up and fix. Resolved race condition for associated pagination controls.
Fixed issue with page events not being raised when inertia was disabled (velocity was always zero)
When cloned, reorderable list was creating a second List Content component that was not initialised. Refactored to ensure only one list content was present and is initialised correctly
Reorderable list items marked as transferable, remain transferable after being dropped
Patch to resolve issues without the new Input System installed
Refined magnetic scroll and dependencies while documenting Updated example
Release 2.2.3
Release notes for the 2.2.3 release
New items
Add squircle primitive
Adding new magnetic scroll control
Added a static library to collate shaders on first use.
Finalised new InputManagerHelper, which translates input based on the operating input system, new or old Updated CardStack2D to have defined keyboard input or specific gamepad input over the older axisname for new input system.
Changes
Updated DropDown and Autocomplete controls based on feedback in #204
Updated Accordion to support both Vertical as well as Horizontal layout
Updated ComboBox controls to improve better programmatic controls
Updates to the Infinite scroll to support content of various sizes
Updated UI Knob control - enabled dragging outside the target area, added example scene
Minor update to MagneticInfinite Scroll
Refactored and extended the ContentScrollSnap control
Added protection against errors and empty scrollrect content
Added new SetNewItems function to add children programmatically to the control and reset accordingly
Patch supplied by a contributor to improve the texture sheet use with the UIParticlesystem
Added "SetKnobValue" function which allows the setting of Value and loops
Added the programmatic capability to change the parent scroll rect on the ScrollConflictManager at runtime.
Fixes
Fix to add a "RequireComponent" to Primitives as Unity 2020 does not add them by default
Remove old Examples submodule
Updated submodules to hide Examples folder Additionally, updated Package manifest to allow importing of examples direct from UPM package.
Fixed hard swipe to ensure it only ever moves one page, no matter how far you swipe.
Fixed a conflict when using the ScrollConflictManager in child content of a HSS or VSS
Fix for UI Particle system looping
Fixed public GoToScreen call to only raise events internally (not multiple)
Final roll-up and fix. Resolved race condition for associated pagination controls.
Fixed issue with page events not being raised when inertia was disabled (velocity was always zero)
When cloned, reorderable list was creating a second List Content component that was not initialised. Refactored to ensure only one list content was present and is initialised correctly
Reorderable list items marked as transferable, remain transferable after being dropped
Patch to resolve issues without the new Input System installed
Refined magnetic scroll and dependencies while documenting Updated example
Patch Tooltip
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