Errors on import

Issue #4 closed
David Calvet created an issue

Hi,

I had an issue when importing the asset in Unity 2019.2.1f1

Warning :
There are inconsistent line endings in the 'Assets/UnusedAssets/Editor/UnusedAssetsIssueReporter.cs' script. Some are Mac OS X (UNIX) and some are Windows.
This might lead to incorrect line numbers in stacktraces and compiler errors. Many text editors can fix this using Convert Line Endings menu commands.
0x00007FF62C7E1BCC (Unity) StackWalker::GetCurrentCallstack
0x00007FF62C7E50A1 (Unity) StackWalker::ShowCallstack
0x00007FF62B0850C5 (Unity) GetStacktrace
0x00007FF62D38DEED (Unity) DebugStringToFile
0x00007FF629C906E7 (Unity) DebugStringToFile<core::basic_string<char,core::StringStorageDefault<char> > >
0x00007FF62B18262B (Unity) AssetDatabaseV1::UpdateAsset
0x00007FF62B198A4B (Unity) AssetInterface::ProcessAssetsImplementation
0x00007FF62B1A351D (Unity) AssetInterface::StopAssetEditing
0x00007FF62B19D07E (Unity) AssetInterface::RefreshInternal
0x00007FF62B19A058 (Unity) AssetInterface::Refresh
0x00007FF62B1271A0 (Unity) AssetDatabase::Refresh
0x00007FF62A618FBC (Unity) ImportPackageAssets
0x00007FF62A624C69 (Unity) TickPackageImport
0x00007FF62A7FCFED (Unity) Application::TickTimer
0x00007FF62B08C5E0 (Unity) MainMessageLoop
0x00007FF62B08EFFF (Unity) WinMain
0x00007FF62DD291B2 (Unity) __scrt_common_main_seh
0x00007FFF98BF7BD4 (KERNEL32) BaseThreadInitThunk
0x00007FFF98F2CED1 (ntdll) RtlUserThreadStart

Error
Copying assembly from 'Temp/com.unity.multiplayer-hlapi.Runtime.dll' to 'Library/ScriptAssemblies/com.unity.multiplayer-hlapi.Runtime.dll' failed

I don't have the Menu Tool appearing in the editor and therefore can't use your script.

I have tried with a smaller project and it seems to be related to my project, I will look into it but in case you have an idea it’ll be super helpful

Many thanks,

David

PS : close the topic if you have no idea what it could be related to. 🙂

Comments (5)

  1. Nicholas Sheehan

    Hey, sorry about the late reply, just got home

    That warning is harmless, Unity didn’t set the line endings correctly when we made the script and is more for version control. You mentioned you can’t see our menu, could you send a screenshot of the top menu bar, and also if you right-click on the project inspector (where the create foldout lives), there should be an entry for Unused Assets Finder, just trying to figure out if our scripts are loaded into Unity

    The error looks like there is an issue with copying a library, possibly due to permissions, have you tried restarting Unity / your PC?

  2. David Calvet reporter

    Hi Nicholas,

    Sorry for the drop on this too. I sadly had to move on other matter, You can close this as I’ll be dealing with this matter with a fresh eye and a cleaner Unity install.

    Thanks for the help

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