Commits

Author Commit Message Labels Comments Date
Ryan Stecker
Handle invalid class.
Ryan Stecker
Copy pasting is hard.
Ryan Stecker
Add version convar.
Ryan Stecker
Remove debug command.
Ryan Stecker
Disable hud on non-coop maps.
Ryan Stecker
Hitscan weapon collision logic for paired players.
Ryan Stecker
Display no-buddy text in hud.
Ryan Stecker
Fix pair hud location.
Ryan Stecker
Correcting some sanity check issues.
Ryan Stecker
More config diagnostics.
Ryan Stecker
Perform full transmit check on clients.
Ryan Stecker
Display your buddy's name on the hud.
Ryan Stecker
Implement class restrictions.
Ryan Stecker
Implement ShouldCollide, maybe this will help with player collision if the vphysics shadow is to blame.
Ryan Stecker
OCD.
Ryan Stecker
Initial framework for class restrictions.
Ryan Stecker
Add some documentation.
Ryan Stecker
Tidy up some display text.
Ryan Stecker
Implement sound hook.
Ryan Stecker
Implement player/entity collision rules.
Ryan Stecker
Teleport a player to their current jump on spawn.
Ryan Stecker
Only display paired players entities to each other.
Ryan Stecker
Display which players are paired in the menu.
Ryan Stecker
Properly send buddy of disconnected client back to spawn.
Ryan Stecker
Delay teleports after jump completions.
Ryan Stecker
Refactor code.
Ryan Stecker
Initial commit of coopjump - a jump plugin for coop maps.