Commits

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Author Commit Message Labels Comments Date
Ryan Stecker
Handle invalid class.
Ryan Stecker
Copy pasting is hard.
Ryan Stecker
Add version convar.
Ryan Stecker
Remove debug command.
Ryan Stecker
Disable hud on non-coop maps.
Ryan Stecker
Hitscan weapon collision logic for paired players.
Ryan Stecker
Display no-buddy text in hud.
Ryan Stecker
Fix pair hud location. Add rocket collision rules Fix buddy not teleporting to jump.
Ryan Stecker
Correcting some sanity check issues.
Ryan Stecker
More config diagnostics.
Ryan Stecker
Perform full transmit check on clients. Slight optimization to sound hook. Perform sanity check on config file to locate errors. Class restrictions are now enabled by default, instead of silently allowing all.
Ryan Stecker
Display your buddy's name on the hud. Implement sub jumps.
Ryan Stecker
Implement class restrictions.
Ryan Stecker
Implement ShouldCollide, maybe this will help with player collision if the vphysics shadow is to blame. Mark off last jump as completed on spawn, if that's where the player is being sent.
Ryan Stecker
OCD.
Ryan Stecker
Initial framework for class restrictions. Display map description.
Ryan Stecker
Add some documentation. Handle cases where the plugin is disabled.
Ryan Stecker
Tidy up some display text. First version!
Ryan Stecker
Implement sound hook. Disable crits and pushaway.
Ryan Stecker
Implement player/entity collision rules. Fix teleporting on unpair. Do late load hooking. Fix GetEntityOwner.
Ryan Stecker
Teleport a player to their current jump on spawn.
Ryan Stecker
Only display paired players entities to each other. Disallow other pairs from damaging each other.
Ryan Stecker
Display which players are paired in the menu. Fix jump name text when teleporting back to spawn.
Ryan Stecker
Properly send buddy of disconnected client back to spawn. Display text when beginning a new jump. Make use of info_target angles when teleporting. Pairing can't use m_hOwnerEntity as collision rules depend on it. Fix GetEntityAngles.
Ryan Stecker
Delay teleports after jump completions. Mark jumps as completed to avoid double-completion. Delay welcome text by 5 more seconds. Fix accidental double respawn.
Ryan Stecker
Refactor code. Implement config file parsing. Teleport paired players to the beginning now.
Ryan Stecker
Initial commit of coopjump - a jump plugin for coop maps. First implementation of pairing functionality.