Ryan Kistner avatar Ryan Kistner committed 4da7a75

Unflipped headers. Needs to be corrected post-process.

Comments (0)

Files changed (10)

Open Steamworks/IClientUserStats.h

 	virtual bool RequestCurrentStats( CGameID nGameID ) = 0;
 
 	// Data accessors
+	virtual bool GetStat( CGameID nGameID, const char *pchName, int *pData ) = 0;
 	virtual bool GetStat( CGameID nGameID, const char *pchName, float *pData ) = 0;
-	virtual bool GetStat( CGameID nGameID, const char *pchName, int *pData ) = 0;
 
 	// Set / update data
+	virtual bool SetStat( CGameID nGameID, const char *pchName, int nData ) = 0;
 	virtual bool SetStat( CGameID nGameID, const char *pchName, float fData ) = 0;
-	virtual bool SetStat( CGameID nGameID, const char *pchName, int nData ) = 0;
 	virtual bool UpdateAvgRateStat( CGameID nGameID, const char *pchName, float flCountThisSession, double dSessionLength ) = 0;
 
 	// Achievement flag accessors

Open Steamworks/ISteamUserStats001.h

 	virtual bool RequestCurrentStats( CGameID nGameID ) = 0;
 
 	// Data accessors
+	virtual bool GetStat( CGameID nGameID, const char *pchName, int32 *pData ) = 0;
 	virtual bool GetStat( CGameID nGameID, const char *pchName, float *pData ) = 0;
-	virtual bool GetStat( CGameID nGameID, const char *pchName, int32 *pData ) = 0;
 
 	// Set / update data
+	virtual bool SetStat( CGameID nGameID, const char *pchName, int32 nData ) = 0;
 	virtual bool SetStat( CGameID nGameID, const char *pchName, float fData ) = 0;
-	virtual bool SetStat( CGameID nGameID, const char *pchName, int32 nData ) = 0;
 
 	virtual bool UpdateAvgRateStat( CGameID nGameID, const char *pchName, float, double dSessionLength ) = 0;
 

Open Steamworks/ISteamUserStats002.h

 	virtual bool RequestCurrentStats( CGameID nGameID ) = 0;
 
 	// Data accessors
+	virtual bool GetStat( CGameID nGameID, const char *pchName, int32 *pData ) = 0;
 	virtual bool GetStat( CGameID nGameID, const char *pchName, float *pData ) = 0;
-	virtual bool GetStat( CGameID nGameID, const char *pchName, int32 *pData ) = 0;
 
 	// Set / update data
+	virtual bool SetStat( CGameID nGameID, const char *pchName, int32 nData ) = 0;
 	virtual bool SetStat( CGameID nGameID, const char *pchName, float fData ) = 0;
-	virtual bool SetStat( CGameID nGameID, const char *pchName, int32 nData ) = 0;
 	virtual bool UpdateAvgRateStat( CGameID nGameID, const char *pchName, uint32 nCountThisSession, double dSessionLength ) = 0;
 
 	// Achievement flag accessors

Open Steamworks/ISteamUserStats003.h

 	virtual bool RequestCurrentStats( ) = 0;
 
 	// Data accessors
+	virtual bool GetStat( const char *pchName, int32 *pData ) = 0;
 	virtual bool GetStat( const char *pchName, float *pData ) = 0;
-	virtual bool GetStat( const char *pchName, int32 *pData ) = 0;
 
 	// Set / update data
+	virtual bool SetStat( const char *pchName, int32 nData ) = 0;
 	virtual bool SetStat( const char *pchName, float fData ) = 0;
-	virtual bool SetStat( const char *pchName, int32 nData ) = 0;
 	virtual bool UpdateAvgRateStat( const char *pchName, float, double dSessionLength ) = 0;
 
 

Open Steamworks/ISteamUserStats004.h

 	virtual bool RequestCurrentStats( ) = 0;
 
 	// Data accessors
+	virtual bool GetStat( const char *pchName, int32 *pData ) = 0;
 	virtual bool GetStat( const char *pchName, float *pData ) = 0;
-	virtual bool GetStat( const char *pchName, int32 *pData ) = 0;
 
 
 	// Set / update data
+	virtual bool SetStat( const char *pchName, int32 nData ) = 0;
 	virtual bool SetStat( const char *pchName, float fData ) = 0;
-	virtual bool SetStat( const char *pchName, int32 nData ) = 0;
 	virtual bool UpdateAvgRateStat( const char *pchName, float, double dSessionLength ) = 0;
 
 	// Achievement flag accessors

Open Steamworks/ISteamUserStats005.h

 	virtual bool RequestCurrentStats() = 0;
 
 	// Data accessors
+	virtual bool GetStat( const char *pchName, int32 *pData ) = 0;
 	virtual bool GetStat( const char *pchName, float *pData ) = 0;
-	virtual bool GetStat( const char *pchName, int32 *pData ) = 0;
 
 	// Set / update data
+	virtual bool SetStat( const char *pchName, int32 nData ) = 0;
 	virtual bool SetStat( const char *pchName, float fData ) = 0;
-	virtual bool SetStat( const char *pchName, int32 nData ) = 0;
 	virtual bool UpdateAvgRateStat( const char *pchName, float flCountThisSession, double dSessionLength ) = 0;
 
 	// Achievement flag accessors

Open Steamworks/ISteamUserStats006.h

 	virtual bool RequestCurrentStats() = 0;
 
 	// Data accessors
+	virtual bool GetStat( const char *pchName, int32 *pData ) = 0;
 	virtual bool GetStat( const char *pchName, float *pData ) = 0;
-	virtual bool GetStat( const char *pchName, int32 *pData ) = 0;
 
 	// Set / update data
+	virtual bool SetStat( const char *pchName, int32 nData ) = 0;
 	virtual bool SetStat( const char *pchName, float fData ) = 0;
-	virtual bool SetStat( const char *pchName, int32 nData ) = 0;
 	virtual bool UpdateAvgRateStat( const char *pchName, float flCountThisSession, double dSessionLength ) = 0;
 
 	// Achievement flag accessors

Open Steamworks/ISteamUserStats007.h

 	virtual bool RequestCurrentStats() = 0;
 
 	// Data accessors
+	virtual bool GetStat( const char *pchName, int32 *pData ) = 0;
 	virtual bool GetStat( const char *pchName, float *pData ) = 0;
-	virtual bool GetStat( const char *pchName, int32 *pData ) = 0;
 
 	// Set / update data
+	virtual bool SetStat( const char *pchName, int32 nData ) = 0;
 	virtual bool SetStat( const char *pchName, float fData ) = 0;
-	virtual bool SetStat( const char *pchName, int32 nData ) = 0;
 	virtual bool UpdateAvgRateStat( const char *pchName, float flCountThisSession, double dSessionLength ) = 0;
 
 	// Achievement flag accessors

Open Steamworks/ISteamUserStats008.h

 	virtual bool RequestCurrentStats() = 0;
 
 	// Data accessors
+	virtual bool GetStat( const char *pchName, int32 *pData ) = 0;
 	virtual bool GetStat( const char *pchName, float *pData ) = 0;
-	virtual bool GetStat( const char *pchName, int32 *pData ) = 0;
 
 	// Set / update data
+	virtual bool SetStat( const char *pchName, int32 nData ) = 0;
 	virtual bool SetStat( const char *pchName, float fData ) = 0;
-	virtual bool SetStat( const char *pchName, int32 nData ) = 0;
 	virtual bool UpdateAvgRateStat( const char *pchName, float flCountThisSession, double dSessionLength ) = 0;
 
 	// Achievement flag accessors

Open Steamworks/ISteamUserStats009.h

 	virtual bool RequestCurrentStats() = 0;
 
 	// Data accessors
+	virtual bool GetStat( const char *pchName, int32 *pData ) = 0;
 	virtual bool GetStat( const char *pchName, float *pData ) = 0;
-	virtual bool GetStat( const char *pchName, int32 *pData ) = 0;
 
 	// Set / update data
+	virtual bool SetStat( const char *pchName, int32 nData ) = 0;
 	virtual bool SetStat( const char *pchName, float fData ) = 0;
-	virtual bool SetStat( const char *pchName, int32 nData ) = 0;
 	virtual bool UpdateAvgRateStat( const char *pchName, float flCountThisSession, double dSessionLength ) = 0;
 
 	// Achievement flag accessors
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