Commits

Author Commit Message Labels Comments Date
Ryan Stecker
qq more settings.
Ryan Stecker
Yes 1 hour not 5 seconds.
Ryan Stecker
Small cosmetic fix.
Ryan Stecker
Added session reporting. Don't tell Atreus~
Ryan Stecker
Added formatting preview for {LinkID} and {CommunityID}.
Ryan Stecker
Fixed improper date and time formatters, and added {CommunityID} replacement.
Ryan Kistner
brought Steam4Intermediate back from hell. A couple new OSW changes -> Steam4NET (IClientHTTP)
Ryan Kistner
small steam4net tweaks
Ryan Stecker
Fixing broken IClientHTTP interface.
Ryan Kistner
didrole provides GCVerifyCacheSubscription_t struct and sample
Ryan Kistner
steam4com purge. HTTP unpurge.
Ryan Kistner
new GC message.. what could it do!!
Ryan Kistner
new IClientHTTP interface
Ryan Stecker
Testing SVN..
Ryan Kistner
added Callback and CallbackDispatcher classes
Ryan Kistner
Rick knows the answer. C# god.
Ryan Kistner
I'll leave it at this so somebody can try to mess with the interop
Ryan Kistner
there's some sort of interop issue with 64-bit int returns
Ryan Kistner
added CSteamID with implicit conversion to UInt64, no longer uses CSteamID in the params.
Ryan Kistner
classes are now structs. Can partially use CSteamID
Ryan Kistner
readability! (more newlines)
Ryan Kistner
it's done. ship steam4net to Valve.
Ryan Kistner
fixing up headers for easier parsing
Ryan Stecker
Added GroupChatMsg callback, and added stripped IClient interfaces again.
Ryan Stecker
Updated IClientFriends to the latest definition. Added GroupChatMsg_t callback.
Ryan Stecker
ISteamNetworking002 is too cool to return ints in place of enums. dotnetworks' GetSocketInfo now passes a SNetSocketState.
Ryan Stecker
Added equality and inequality operators for SNetSocket, along with an InvalidSocket constant.
Ryan Stecker
Added SNetSocketstate, and SocketStatusCallback.
Ryan Stecker
Fixing Callback to use SteamUserHandle, and updating callback fields to use their proper types as well.
Ryan Stecker
Added missing InterfaceVersion for SteamNetworking002.
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