Improve Battle AI

Issue #5 new
Hyper Pandora repo owner created an issue

Currently the enemies just pick random moves to use.

It might be possible to use some something like the AI in Lustsworn arena where moves are simulated then the AI looks at the future state and assigns it a value. The problem with this is the AI misses a lot of subtitles and this kind of AI can be computationally expensive.

Another possibility is a per ability or per ability category utility based AI in which each ability (or ability category) has its own ranking function that guesstimates how effective it would be. The AI would generate scores for all its abilities then pick one of the top 5 or so.

Finally something elaborate like a planner would be neat and an interesting learning experience but might be a great deal of work or impractical.

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