Reduce unnecessary calls to Player.CreateP

Issue #187 resolved
V H. U repo owner created an issue

Since CreateP is one of the most computationally expensive calls in the game, I'm going to spend some time to make sure that it is only called when needed. I think I'm seeing some double calls in some of the transformations.

As another part of this, I want to move the turn progression code into a fixed method as opposed to the way it is just book-ended into most of the actions that use up a turn.

I plan on starting this after I finish the TF engine, if anyone else wants to give it a go beforehand, feel free.

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