- changed status to resolved
Healing Crit
Issue #196
resolved
At defence > 100, enemy crits heal because the damage calculation is = dmg - ((defence/100) * dmg). So if defence > 100, the subtractor (right side) gets scaled to be larger than the base damage, leading to negative damage.
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Fixed issue
#196Adjusted enemy critical damage to cap at 50% reduction due to armor
→ <<cset 6351f4e21374>>