Food and Hunger Suggestion

Issue #266 new
Former user created an issue

I've had plenty of breakthroughs end because I forgot to eat and didn't notice the hp loss. Starving to death is not a very fun loss method, and I think it would make the game more fun if your character would automatically eat a random food or potion when at max hunger (maybe defaulting to the "safe" food with high will). Still an incentive to eat, but not game ending if you forget. Once you run out of food, dying because of lack of food isn't a very fun end. Maybe prevent healing through potions, magic or regen when you are at max hunger, instead of sapping hp. It would make you more vulnerable to enemy defeat, and therefore TF. Even if you don't like these ideas, I would suggest a popup when you reach max hunger (or are at above 100, in the case of things like the statue trap) that asks if you want to eat something, and lets you pick right from that part of your inventory.

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