Warrior Improvements

Issue #88 new
Former user created an issue

Sorry in advance for the bad formatting. Can't get bullet lists to work. I've tried to make it as easy on the eyes as possible. It was mentioned the Warrior would be too simple if more spells were given to the Mage. I propose that the Warrior gets extra types of attacks that deal percentages of base attack damage. (E.G: 150% ATK with 10 base ATK = 15 damage). Both the Mage and Warrior would get them, but the Mage could either have reduced percentages or only learn Slash at the beginning. The Shopkeep/fighting bosses could give you new moves, and new weapons. The basic moves would be Slash, Overhead, and Sweeping Blow. Onto actual weapons. The Saber: A slashing weapon. Deals 40 damage, and has three unique moves, Lunge (60% stun, 130% damage), Flurry (Deals 30% damage 2 to 4 times, followed by a 60% damage finisher that has a 40% stun chance, learned from Shopkeeper), Kick (30% damage, reduces enemy defense). The Longsword: A heavy weapon. Deals 60 damage, and has two unique moves, Crush (160% damage, reduces enemy attack and defense) and Zornhau (130% damage, uses 2 mana, fire damage for 1 turn. Learned from Targax.). The Broadsword: 30 damage sword suitable for attack and defense. Has three unique moves, Feint (Reduces enemy defense by 20%), Parry (70% damage, enemy does 50% damage), and Snake (Uses 2 mana, deals 120% damage, 30% bleed chance, 50% fire chance). The Rapier: A poking weapon. Deals 20 damage. It has a 30% increased critical strike chance. It has 3 unique moves, Stab (170% damage, 30% bleed damage for 1 turn), Slice (120% damage, 50% bleed damage for 2 turns),, and Skewer (50% bleed damage for 2 turns, reduces enemy defense significantly. Learned from Shopkeeper.). The Soul Blade: This already has stats. Special move could be Coporealize (30% chance to kill the enemy by ripping their soul out, otherwise does no damage. Doesn't work on bosses.). Other notes: Using moves other than Slash should increase hunger, based on the move. Having a greater speed stat should also give a small bonus in damage. There should be some higher health enemies to use these on, too, such as more minibosses with different swordfighting styles. The player should get a Rusted Sword that only has the original three moves I listed.

Comments (3)

  1. V H. U repo owner

    There's a lot to unpack here, and I like all of it. Different weapon classes is something I have been trying to work on, but the idea of giving the player learn-able special sword moves that cost hunger is absolutely brilliant. I'm putting this on the list of stuff I will be working on in the short term, this is an outstanding suggestion.

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