Stat Rework?

Issue #94 new
Former user created an issue

I think some of the stats your player gets doesn't have huge significance. Here's my idea for a rework. Health: Exactly what you expect. Should cap at a certain point, or at least become harder to increase the more you increase Same with every other stat. Exertion: Replaces hunger. The Warrior would increase this when attacking with specials. Goes down by eating, and could be raised with a Dumbbell item? Mana: Pretty much stays the same. Replenishes naturally, but cannot be permanently increased. This would help balance the Mage, because why use Fireball when you can spam Super Fireball? Mages would get items that give mana buffs, though, like Sorcerer's Robes and Staffs do already. Attack: Exactly what you expect. Defense: Exactly what you expect. Should cap at a certain point to prevent Speed: In fights, this stat would give a small damage boost and increase dodge chance when above the normal. This also replaces Evade, and would serve the same role. Note: Normal is different between classes. Mages have higher Speed than Warriors do, since they need to dodge more.. Fortune: This stat increases the amount of gold dropped by enemies, slightly increase the chance a chest drops something valuable, and increase the chance that a trap becomes a dud. It would cap at a certain amount to prevent breaking the game. Lust: Replaces will. This is already in the game. However, the higher your Lust is (out of 100), the more attack and defense reduction you get.

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