Ideas about the curses
Issue #97
new
I read your code. I saw how you implement the curses. I think the neko or the bimbo curse can have a better implementation. I explain: - for your curse, you can associate two attributes: -- a progress value: when you go above / below a threshold, you trigger / reverse a transformation -- and the derivate value : each turn, the progress value would gain this value. If you do it, your "stop curse" potion becomes trivial.
- you can associate an effect at an entities with a overideable method.
I attached a code example.