Ideas about the curses

Issue #97 new
Former user created an issue

I read your code. I saw how you implement the curses. I think the neko or the bimbo curse can have a better implementation. I explain: - for your curse, you can associate two attributes: -- a progress value: when you go above / below a threshold, you trigger / reverse a transformation -- and the derivate value : each turn, the progress value would gain this value. If you do it, your "stop curse" potion becomes trivial.

  • you can associate an effect at an entities with a overideable method.

I attached a code example.

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