Proposal to introducing the 'Use' button for interactions

Issue #1128 resolved
Bertin created an issue

Description

Proposal to introducing the 'use' button for interactions with teleports, vendingmachines etc.

Long description

In Habbo there is the 'Use' button for interacting with teleporters, vendingmachines, mannequins, dices, hoppers, onewaygates and post-its. Maybe there are even more furniture where this applies to. This 'Use' button is also visible and accessible for users without room rights.

Clicking the 'Use' button on a teleporter would cause the user to walk up to it and get teleported through it. (Same behaviour as double-click). Using it on a vendingmachine would also cause the user to walk up to it and take an item from the furniture. (Also same behaviour as double-click).

Screenshot ('Gebruik' is Dutch for 'Use')

In Arcturus this button is missing and I think it would be nice to have.

If you have no clue how to implement this, I will glady help you.

Comments (8)

  1. Oliver

    It's not missing, its removed from different interaction types. This is how Habbo handles them.

    Ex. effect tiles, trophies, badge displays don't have "Use"-buttons in Habbo. If you want Use-button for your furni, make sure you have interaction_modes_count = '2'.

    UPDATE items_base SET interaction_modes_count = '2' WHERE interaction_type = 'teleport' OR 'vendingmachine';
    
  2. Bertin reporter

    When examining your solution I came to the finding that in v1.13 'Use' buttons don't show up anymore on for example vendingmachines and gates, even when interaction_modes_count is set to '2'. It did in version 1.12. I do not know why that is, but see for yourself.

    Still, setting interaction_modes_count to '2' won't show the 'Use' button to people without room rights in v1.12 as well as in v1.13.

    Comparison (left is behaviour in 1.12, right is 1.13, while using exact same database. interaction_type here is 'gate' and interaction_modes_count is '2')

    Screenshot_1.png Screenshot_3.png

  3. Oliver

    Its an feature I found with @Wesley12312 from Habbo.fi and it was an feature added in 1.13.0

    If there are any mistakes with the Use button, please update the issue. Some are meant to be like that - some might be wrong.

  4. Bertin reporter

    Well, the current implementation in Arcturus regarding the 'Use' button does not reflect Habbo. Furniture such as gates and vendingmachines ought to have a 'Use' button. Besides that there is currently no way to make the 'Use' button show up for users without room rights on the furniture I described in the main comment. I do however not want to make this issue too big, since it's only a little thing.

    @Wesley12312, see what you'll do with it.

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