WIRED Condition: Triggering User Is On Furni

Issue #387 resolved
S150217754 created an issue

Hello,

WIRED Condition: Triggering User Is On Furni tends to get "mixed up" with other WIRED Condition: Triggering User Is On Furni. This problem will only surface randomly.

By mentioning "mixed up", the selection of Furni per Condition Wired will tend to either get unset or set on other Condition Wired. However, upon checking on the items table, the wired_data are correct and a room unload will resolve this issue.

Not sure why its going on but I am using 10x WIRED Condition: Triggering User Is On Furni in a Telephrase room which cause this issue. Also, you might want to note that I have increased the selection limit from 3 to 5 in emulators_setting.

Comments (5)

  1. Wesley repo owner

    All conditions must be met.

    Please be more descriptive when making reports. Include images of your test setups so they can easily be re-created so that issues can be resolved more quickly.

  2. S150217754 reporter

    Hi @Wesley12312 ,

    My Wired Stacks are as follow: * WIRED Trigger: User Says Keyword * WIRED Effect: Teleport to Furni * WIRED Condition: Triggering User Is On Furni

    ^ I have nine of the exact same sets for the game of Telephrase.

    Sometimes when the room has unloaded and re-loaded, the Conditional Trigger may get unset or mixed with other Conditional Triggers. However, unloading the room tends to fix the problem where the Conditional Triggers will be the same as what is set initially. So this issue is not a database issue (since the items table wired_data remains the same) but more to how the emulator retrieves such data from the database.

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