WIRED Condition: Triggering User Is On Furni
Hello,
WIRED Condition: Triggering User Is On Furni tends to get "mixed up" with other WIRED Condition: Triggering User Is On Furni. This problem will only surface randomly.
By mentioning "mixed up", the selection of Furni per Condition Wired will tend to either get unset or set on other Condition Wired. However, upon checking on the items table, the wired_data are correct and a room unload will resolve this issue.
Not sure why its going on but I am using 10x WIRED Condition: Triggering User Is On Furni in a Telephrase room which cause this issue. Also, you might want to note that I have increased the selection limit from 3 to 5 in emulators_setting.
Comments (5)
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repo owner -
reporter Hi @Wesley12312 ,
My Wired Stacks are as follow: * WIRED Trigger: User Says Keyword * WIRED Effect: Teleport to Furni * WIRED Condition: Triggering User Is On Furni
^ I have nine of the exact same sets for the game of Telephrase.
Sometimes when the room has unloaded and re-loaded, the Conditional Trigger may get unset or mixed with other Conditional Triggers. However, unloading the room tends to fix the problem where the Conditional Triggers will be the same as what is set initially. So this issue is not a database issue (since the items table wired_data remains the same) but more to how the emulator retrieves such data from the database.
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repo owner I don't really understand. I've tried to recreate it and it seems to work fine for me:
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reporter - changed status to resolved
Closing this as the problem seems to go away in 1.5.0 and above.
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repo owner - removed version
Removing version: 1.4.0 (automated comment)
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Please be more descriptive when making reports. Include images of your test setups so they can easily be re-created so that issues can be resolved more quickly.