- edited description
Pathfinder Bug
Hi,
Using the default settings from Arcturus 1.4.0's SQL. Pathfinder doesn't seems to work properly when the room is first loaded.
See image:
However, the "bug" will auto fix (i.e. can no longer walk on the furni) after an avatar have walked on it.
Comments (9)
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reporter -
reporter - marked as blocker
Updated Priority as it is a important bug.
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Does this happen for only this furniture type?
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reporter @benycodes Nope. It also happens to other furnis with Multiheight / Can_Walk.
There's a range of furni you can try to replicate this setup:
- Cabin Woods and Tiles
- BC Blocks, etc
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I had some troubles replicating it on my end. I arranged my furniture in the same setup as yours.
In your emulator_settings table, what are the following values?
- pathfinder.step.maximum.height
- pathfinder.step.allow.falling
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reporter Hi @benycodes ,
Thank you for taking time to try this at your end. Here's my items_base for the Glass Divider and Cabin Stone:
As for the requested settings, here it is:
- pathfinder.step.maximum.height 1.1
- pathfinder.step.allow.falling 1
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reporter Anyway, changing the Glass Divider (cine_glass)'s allow_walk setting to 0 will solve the issue BUT this is not a proper fix!
There is STILL something wrong with how the pathfinder works.
When the item is greater than the pathfinder.step.maximum.height, walking should not be allowed regardless the allow_walk settings of the furni.
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repo owner - changed status to resolved
Assume fixed with new pathfinder.
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repo owner - removed version
Removing version: 1.4.0 (automated comment)
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