Pathfinder Bug

Issue #389 resolved
S150217754 created an issue

Hi,

Using the default settings from Arcturus 1.4.0's SQL. Pathfinder doesn't seems to work properly when the room is first loaded.

See image:

Untitled.gif

However, the "bug" will auto fix (i.e. can no longer walk on the furni) after an avatar have walked on it.

Comments (9)

  1. S150217754 reporter

    @benycodes Nope. It also happens to other furnis with Multiheight / Can_Walk.

    There's a range of furni you can try to replicate this setup:

    1. Cabin Woods and Tiles
    2. BC Blocks, etc
  2. Beny

    I had some troubles replicating it on my end. I arranged my furniture in the same setup as yours.

    In your emulator_settings table, what are the following values?

    • pathfinder.step.maximum.height
    • pathfinder.step.allow.falling
  3. S150217754 reporter

    Hi @benycodes ,

    Thank you for taking time to try this at your end. Here's my items_base for the Glass Divider and Cabin Stone:

    Untitled.png

    As for the requested settings, here it is:

    • pathfinder.step.maximum.height 1.1
    • pathfinder.step.allow.falling 1
  4. S150217754 reporter

    Anyway, changing the Glass Divider (cine_glass)'s allow_walk setting to 0 will solve the issue BUT this is not a proper fix!

    There is STILL something wrong with how the pathfinder works.

    When the item is greater than the pathfinder.step.maximum.height, walking should not be allowed regardless the allow_walk settings of the furni.

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