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Xubiod shoot-1bit changelog

Updated by Xubiod

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 v6.2 - fixed some issues with saving. now saving and loading should save everything that needs to save (like starcoins)
 
 v7 - added a new enemy, exclusive to the hard modes. it has two hits. the hit frame from enemies for the enemies i tried to 
-make a tad more expressive, please tell me if i should change it
+make a tad more expressive, please tell me if i should change it. the timer also got little graphic tweaks
Updated by Xubiod

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 v1 - intial
 
-v1.1 - added hit frames, eyes shoot now, there are rocks, some elements moved, and character art changed slightly (health not added yet)
+v1.1 - added hit frames, eyes shoot now, there are rocks, some elements moved, and character art changed slightly (health not 
+added yet)
 
 v2 - health, invulnerability frames, eyes are now more accurate, an end screen, and a happy developer
 
-v2.1 - fixed vital issues if the player had no score and didn't shoot, fixed bonus display (should actually show bonus (might've come up with last fix)) and now a html5 port!!!
+v2.1 - fixed vital issues if the player had no score and didn't shoot, fixed bonus display (should actually show bonus (might've
+come up with last fix))
 
 v3 - title screen, and different play modes. maybe other fixes, i've forgotten.
 
-v4 - more modes (hardcore, timed, coins only), coins, menu choices moved closer, hovering choices now has another line of text, restart bug smashed, and other fixes that popped up during development (this was the last html5 build)
+v4 - more modes (hardcore, timed, coins only), coins, menu choices moved closer, hovering choices now has another line of text,
+restart bug smashed, and other fixes that popped up during development (this was the last html5 build)
 
 v4.1 - added star coins, a 1/10 chance and they are worth 50 points
 
-v5 - added awards or "achievements." the game has more sprites for more achievements, but they are not implemented yet. the game saves your local highscore.
+v5 - added awards or "achievements." the game has more sprites for more achievements, but they are not implemented yet.
+the game saves your local highscore.
 
 v5.1 - added more awards and a second page for more later maybe
 
 
 v6.1 - more sounds for hitting enemies, getting hit, and now the crosshairs are upscaled for more detail cuz i can
 
-v6.2 - fixed some issues with saving. now saving and loading should save everything that needs to save (like starcoins)
+v6.2 - fixed some issues with saving. now saving and loading should save everything that needs to save (like starcoins)
+
+v7 - added a new enemy, exclusive to the hard modes. it has two hits. the hit frame from enemies for the enemies i tried to 
+make a tad more expressive, please tell me if i should change it
Updated by Xubiod

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 v6 - more awards, and now i finally found out how to play sound in gamemaker: studio, so now it's less boring sound wise :D
 
-v6.1 - more sounds for hitting enemies, getting hit, and now the crosshairs are upscaled for more detail cuz i can
+v6.1 - more sounds for hitting enemies, getting hit, and now the crosshairs are upscaled for more detail cuz i can
+
+v6.2 - fixed some issues with saving. now saving and loading should save everything that needs to save (like starcoins)
Updated by Xubiod

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+download the game here: https://xubiod.itch.io/shoot-1bit
+
 v1 - intial
 
 v1.1 - added hit frames, eyes shoot now, there are rocks, some elements moved, and character art changed slightly (health not added yet)
Created by Xubiod

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+v1 - intial
+
+v1.1 - added hit frames, eyes shoot now, there are rocks, some elements moved, and character art changed slightly (health not added yet)
+
+v2 - health, invulnerability frames, eyes are now more accurate, an end screen, and a happy developer
+
+v2.1 - fixed vital issues if the player had no score and didn't shoot, fixed bonus display (should actually show bonus (might've come up with last fix)) and now a html5 port!!!
+
+v3 - title screen, and different play modes. maybe other fixes, i've forgotten.
+
+v4 - more modes (hardcore, timed, coins only), coins, menu choices moved closer, hovering choices now has another line of text, restart bug smashed, and other fixes that popped up during development (this was the last html5 build)
+
+v4.1 - added star coins, a 1/10 chance and they are worth 50 points
+
+v5 - added awards or "achievements." the game has more sprites for more achievements, but they are not implemented yet. the game saves your local highscore.
+
+v5.1 - added more awards and a second page for more later maybe
+
+v6 - more awards, and now i finally found out how to play sound in gamemaker: studio, so now it's less boring sound wise :D
+
+v6.1 - more sounds for hitting enemies, getting hit, and now the crosshairs are upscaled for more detail cuz i can
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