Snippets
Created by
Yokin Man
last modified
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// Define Sprites:
global.sprPyroIdle = sprite_add_base64("iVBORw0KGgoAAAANSUhEUgAAAeAAAAAgCAYAAADKS6uVAAAESUlEQVR4nO3dP2gbVwDH8Z/6BxlKMRg3GEHRny4tlBqXFoMhqU1bKPZQdeqqzKbQTOmgwYOHetJQNBbf2k0d6mQQROlg8CQ0tUsld3FKWgoZCjYdroPy5LvTnXS17vRi3/cLh+N3Rz6n9wQXSSciERERERERERERERERERERERERERERkZVcs91+z67/xW0rvvVemAXAx8fHv0n+5t7w56tvrPmsGNvc/H8eDrc0/Em9/PqbCvHnXbrPP9sLgI+Pj59V32svbjVDN+Ob39P0b90d+Davb8aS9KfNv9fXNVv/V+Ic1Nkb4v/+2XUXt5rKl7Z9+y9OjyTtSpJu3R1Ikp4eluP81bHCx8fHz6rvtSVF+Ardl4bvdc/u76pw0Bwbe+0wOT9q/i/9y2MXt5pD/7P0fdMs6/9SnIMmLcDgy/LUsVnDx8fHz6ofZr8I/ryKmn/bfhLzH+sCbHsB8PHx8bPqZz3b85+mH+sCTERE5C1f2lb5h8HUsZvqJ9FMF2DbE4CPj4+Pb8cPmvN2L06PRp9/Fw6aKhw0fWNpl8T8x7oJ6yonMs/w8fHx8f0trxT11x+/J+5tuN9LklrOvm+8WqsHx11JucRPwJxDMXp/Kw00olnW/0oX4KeHZVVr9bEFkBQcT2UB8PHx8TPiu5J0PjjSQnl49625AE5seB6p+KaYc5B4tv8BkOT6x3kLerQA3lrO/ugBxxmfIXx8fPys+qrW6vr5x+90PjgaO48Yzfx92KDvvfB4H2vE+Kz+2PwbJzjPUeNJ+6YoJ+n1d6u1unvS67v50o6bL+34vmxcrdVDv5gcGMfHx8fHv6LfcNruSa/vnvT6brVW923efebPZl8avvcxzssPm/9pvlJe/8BjnDQeWZyX5261VtdHm5vaWKtIktZXK74DGk57tO+429fGWkXrqxXvy/FZ3gbAx8fHz6T//HNcN1/a0bd79yKPC/rH3b4edzrX3lfI/B93+1b9JNd/6mfAyyvFXMvZdx90uqMFaDjtqWfdcNp63OlMPQ4fHx8fPzzvTVTf7DUkaeKF0FvL2Veh9E7u7PSXa+uHzf88S3v9p16AbS8APj4+flZ9ScotLOUuTn9y86Ud33mYm6LO7u9KT4bHvrsiFb5u6tmjXb319mrut197M9m2/bD5N03yt4pPrsX6x3ppnltYknv+92gBTL4J8FQ4SPwJgI+Pj59J/3mjt4E31iq68/lXY3cle3v2aFdK9g5ga/5V5395pZhL4mtYaa7//5mgzD4B8PHx8W365iJw0ht+/hn8HNJbw2nrXu2TG+Ur4+uv3MKSJI3dCRe2NZx2Enef4ePj4+NfFvTH9jec9o30bc+/Vd/8f4jmBCS573+wHnboCF/98A4+Pj4+fgr+x59uh+7Pim97/ufp+05Ansk348H9ieL4+Pj4+PgZ9YmIiIiIiIiIiIiIiIiIiIiIiIiIiIiIiIgo0/0HfYuy/x51fB8AAAAASUVORK5CYII=",15,16,16);
global.sprPyroWalk = sprite_add_base64("iVBORw0KGgoAAAANSUhEUgAAAMAAAAAgCAYAAABEmHeFAAAE0klEQVR4nO2aP2gbVxzHvyotMngQlNQYL5a0hEKocWkxGOpaNC3BHqItY85ZTaCakoIGDR6SSUPRGKK1mzvEyWCw0sHgSXjqJimLE5oQyBCIyPA63P1O7+7e3b2T3t35z+8DD8vvzvf9/X7v93vv3bMAhmEYhmEYhmGuEoW8DWAuDUL6fGHy6ou8DTCEoPbTd1dSP1U2W/bPr75ZBSRffQ0fX9hN7ssQjy2XCp0B+PjCbsgnEH59o/j8B8KTMDX/KfalWkeUah2xsDP0tFKt48ZgYWeYSwFMMwZaK0DeA9Br2dqf3/ZFqdbBws7Q00q1jnsv9ZkkrgBlfYfU/Cc9VaMZ2LT/cuz9jEcHGN6pBPqllWBmdCbAkDGI5Uudm3wDAFUgzh7sAgCWHtvXPhzt6jxai7ABGI8OcPZg19WU++afGpMPFGCxvOXTn9xbqnVs/Vvm9FX+kw3EeHRgTtBHWPJnhT/+ACLHYGFniOGdCuZvQSDmfUSrAMLECTn4/msmyHsAombALIjSVk0CgD0D6yTARSDN+GttgZIsf2FL4kUm7wI8zxTLW6j8FdxyOSugkeJLM/4X+hRIFfywAbmM+szsBai1BTrv5J10eepPtL3vACZnYJlPQ1untvwaALDf3ZtoHgF1q4l1PMG+3XXut2C6xsW+gNFLMCXCf08rSZ6fSP/D0S7qVtMTfELRb8KGxEuwcwhg3H9KwLlK9LuWaf1ieRtzlS1Xfzx6hrrVBIDAOPj6U4k/FWAUBvUn57+lWkcAEHWrqTyOUvTPrA17ADz6CWwwQZ7+A5L/xfK2KJa3XS2VHb5+I/rt7qFodw89+nE2mNSn2JO+pu9G9PNOQFG3muLkdBAIfkY25O0/4CSgKgZZJSAVwMnpQJycDjxa/mv02aR+WhOAzvIg6lYTfzTuYeP2fQD28kdobkVmWYZE3Wri581NrK9WAQBrK1XPDe3uoXvtuD/A+moVaytV2YaZ9XP0H7CTDACUMfBfk2NgQBtwtkCPWo3Im1LSF8DEx4etNoDJGERtw3Tir10AeSXgtcVlvHvzKnYA/PrH/QFe9nrGCiDHAgTyTUBXX0ZlSxYFMMUEEGlD7CnQtcXlwn53Tzzv9V2nSTCKdvcQL3u92PviePfmlfuZqj8uEYj97h6Wyt8Wzkb/Tq2ft/8y5D+gHwNDFMajZ24R/PP3n+6F335/DsD5JoDzXnpjEZhfsf/OhDYA8bDVxqNWA8f9AQC9MdB9uA6eGUCn+o/7AzSsmzMnIAAU5r6G+PQ+MAvRSQidQBFLjzto3b0OAGhYNwFDMzCRtf9+G0ITUCKFY1ClvmyDTBqnUERY8U+zAmkZOE0CSt8FMrIEA96tBqAOPGG4AABnEGjwZe0MCjCgT4TFwHACujbIv5yc2rOxf0sokUoBAt4ivPE6qK87ASQx0N2Hrq9WsXH7fuRZdOvudaODT8EmIoKuwrgNUf5T8gNGCwBwEjAq8WhrYFhXaYdEFv/sCi2ADFYgexWAnQTKozC50bEYDB2DOV+H9Wh8/8OaiUcnIdTfsGYyBiF2BK6lpJnEhqx0I3PQqG30fWyFaJyRlwLJ/yTkmSBXgex8lQsAgPjl1y1Pvz9BVn7cyMIshmEYhmEYhmEYhmEYhmEYhmGi+R93Iyelp5dHhQAAAABJRU5ErkJggg==",6,16,16);
global.sprPyroHurt = sprite_add_base64("iVBORw0KGgoAAAANSUhEUgAAAGAAAAAgCAMAAADaHo1mAAAAOVBMVEUAAAAAAAD1uAAPQZUWYd9QYHwHIEvJ0d6PoLz///8KKV8HIEsHHD9oTgADDiAEFC89RFBVWV4KKV+mPvGqAAAAE3RSTlMA////////////////////////Pj/cLQAAAOVJREFUSIntlcEOgyAQRFnAhf3/H+5CjRhZGNKTSZmDNb4wT8Giczt/GBGZciL6mUvLaKzG+1EH4gIEFKImeB+jWYC4AAGFUIZrQfBWAeICBDp+WoD4WwTjOUZ8WVAzEYz4Q9AbSkHDfcPJ9RWtR9TfCYh4Krj4aYCCp4GOxHwTPBsqp8vQPwIW5JTKdf3JSY5eoKBUD/jCHHH+phTkvgBxvMjM3AqMRQZ8YavQBl1IrwnmVgE4/iNwTlpQY90h4guGsoo1OhGWAXDXaseC88zc8RFf+Jglc9gyd6DfgY8l5Ds7L80HFvIQjGJ2Au8AAAAASUVORK5CYII=",3,16,16);
global.sprPyroDead = sprite_add_base64("iVBORw0KGgoAAAANSUhEUgAAAMAAAAAgCAMAAABzRoe3AAAAOVBMVEUAAAAAAAD1uAAPQZUWYd9QYHwHIEvJ0d6PoLz///8KKV8HIEsHHD9oTgADDiAEFC89RFBVWV4KKV+mPvGqAAAAE3RSTlMA////////////////////////Pj/cLQAAAdtJREFUWIXtlw9vgyAQxT2x/JkxYL//h90d2KJycO0WsmzzJdqmr8L7AQdxGC5duvTH5Jxr+gDwLb+nXBbrQ9Q41jJKfm85AQDUhFLjOE1sQMnvLScAgFIUDwOqkQso+b3lBADM1wwo+d31TwDqa1zyu+tVgKgGQM3vLicQUMBslwk3H7fQeJe6avnQ2ofhoXb+ogMA3QR4+htBK7x41uBYVBgA7pskgHPzcDNa7wDOz0cfngSVIRSW6QDbXlyrI5jnGcPPy/IFAGsM/Y4f1rhbCYAGRa/4TB9sfDU1ACDG5wHkNaRtEgW0ZUDJf6EHazE/MhAALqIyfyAAvBBglgDKp7XWOSDTuuC/MMnWEACdI/EqxygBLBFgaRMw/VNCHUdnZEZH9iUAnIA2APg3ALiDQFujVRI3wpJf5H8PAPcGH9YWgExAVRqFC4UjaPll/GMXEGvIPA5zLOJDEwDB+wSQivhjDuwUnL+dAz5HowJQ8bn4+y6QOZaQUVl7AAhhA8gqAeSXMcOubdnn8+fOcMp0AjCw0wHAR4A1uyxAM98gvWhVfREAaAcAmwjwZmgv2wNgAXiPGOtKF95XJn9XyTWQaidCFACPPwTSzwAM8kE2wFFlC4J96dKlX6hPhDwlYhq5IYUAAAAASUVORK5CYII=",6,16,16);
global.sprPyroFlamethrower = sprite_add_base64("iVBORw0KGgoAAAANSUhEUgAAABoAAAAQCAYAAAAI0W+oAAABG0lEQVQ4je2SsWvCQBjFf5F2LQYFQQrGxQwha+buGTrUrf+FQ2dnh/4TpVtchOxCN1dxSJcqSKGTkLXDdWgv3F0uVm5w8sFB7ku+97738sEFjvCOvBMOPW5CfppxEz5UhbKYc8jHToKtY0Mc8jFlMdeKg4lgMBHw67jp1Mnk9LZ7HCW1hn3wVLn8fg3pdNsMgxCAj23BMAhZ5C8ql07sp5kaC3GU1Agk3rgH0L6XkHHvnj1NrNHBerOqnvu9EZ9f7xqhrN1N9cmXUy26mhCAMAg9tS7R6bYB1IhMWJdEE1JqAiNW+V/+IvmX2IS5ddam2+3MRi6PE8z1FH6aiX5vJOIoaVzdU3Bl3K0TXj8WlAAbZwMnWTdduKudAz82B1oNMXX49QAAAABJRU5ErkJggg==",1,8,6);
global.mskPyroArea = sprite_add_base64("iVBORw0KGgoAAAANSUhEUgAAACMAAAAoCAYAAAB0HkOaAAAABmJLR0QA/wD/AP+gvaeTAAAACXBIWXMAAAsTAAALEwEAmpwYAAAAB3RJTUUH4QIXFDEFC9qmUAAAAB1pVFh0Q29tbWVudAAAAAAAQ3JlYXRlZCB3aXRoIEdJTVBkLmUHAAAAr0lEQVRYw+3Y0RFAMAwG4P7WYAZrmcITS1jHLpbwEg9eerQu1ZI4yatefZI7beKcRTjAWkXkHPalXT0Qd/Np6VEOQ/t7u2ak3K/mwPAGhAuKPkwpRykU3oZcgSABiYEgBQmBKul/Szuv58xIZOWYHUhDfJB4mfxQhYGGEqnMjGEMYxjD/Os4sFP7M2VSddOzCzmniVPTN6nrKNX12k+hbk8hSoPy5jMFYKmTK4tPxAbH5FIiGEZ92AAAAABJRU5ErkJggg==",1,17,20);
// Idpd
global.IDPD = [Grunt, Inspector, Shielder, EliteGrunt, EliteInspector, EliteShielder];
#define pyro_create(_x, _y)
with instance_create(_x, _y, CustomEnemy){
name = "Pyro"; // Name
team = 3; // Team (IDPD)
walk = 0; // Walk
ammo = 0; // Weapon Shots Left
male = choose(0,1); // Male/Female (Sounds)
depth = -2; // Depth
freeze = 0; // Freeze
wepflip = 1; // Weapon Flip
sweepspeed = 6; // Flamethrower Sweep Speed
alarm1 = 0; // Alarm 1 (Main Stuff)
alarm2 = 0; // Alarm 2 (Attack)
maxhealth = 22; // Health
gunangle = random(360); // Gun Angle
spr_shadow = shd24; // Shadow Sprite
mask_index = mskBandit; // Hitbox
saveVars = ["sweepspeed"]; // Custom Variables This Object Uses
// Define Sprites:
spr_idle = global.sprPyroIdle;
spr_walk = global.sprPyroWalk;
spr_hurt = global.sprPyroHurt;
spr_dead = global.sprPyroDead;
// Sounds:
if(male){ // Male
sound_play(sndGruntEnterM); // Entrance Sound
snd_hurt = sndGruntHurtM;
snd_dead = sndGruntDeadM;
}
else{ // Female
sound_play(sndGruntEnterF); // Entrance Sound
snd_hurt = sndGruntHurtF;
snd_dead = sndGruntDeadF;
}
// Draw Weapon:
on_draw = script_ref_create(draw_pyro);
motion_add(random(360),4);
}
#define step
with instances_matching(CustomEnemy, "name", "Pyro"){
// Set Target To Closest Player:
if(instance_exists(Player)) target = instance_nearest(x,y,Player);
else target = 0;
// Set Sprites:
if(nexthurt > current_frame){
if(sprite_index != spr_hurt) image_index = 0;
sprite_index = spr_hurt;
}
else{
if(speed > friction) sprite_index = spr_walk;
else sprite_index = spr_idle;
}
// Movement:
if(walk > 0){
walk -= 1;
motion_add(direction, 0.8);
}
if(speed > 3.5) speed = 3.5; // Max Speed
// Check If Target Is In Line of Sight:
if(instance_exists(target) && collision_line(x, y, target.x, target.y, Wall, 0, 0) < 0) targetvisible = 1;
else targetvisible = 0;
// Freeze:
if(my_health <= 0){
for(i = 0; i < array_length_1d(global.IDPD); i++) with(global.IDPD[i]) freeze += 100;
sound_stop(sndDragonLoop);
}
if(my_health < maxhealth) freeze += 1;
with(Player){
if(speed > 0) other.freeze += 1;
if(can_shoot = 0) other.freeze += 3;
}
// Alarm 1 (Main Stuff):
if(alarm1 <= 0){
alarm1 = 10 + random(10);
if(target > 0){
if(targetvisible){
// Look Towards Player:
if(ammo <= 0) gunangle = point_direction(x,y,target.x,target.y);
if(target.x > x) right = 1;
if(target.x < x) right = -1;
//SEE PLAYER AND FAR ENOUGH AND NOT SHOUTING "FREEZE MOTHERFUCKER"
if(random(2) < 1 && freeze > 40){
// Fire Weapon:
alarm2 = 1;
if(ammo <= 1){
sweepspeed *= -1;
gunangle = point_direction(x, y, target.x, target.y) + (sweepspeed * 10);
sound_play(sndDragonStart);
sound_loop(sndDragonLoop);
ammo += 15;
}
alarm1 = random(7);
}
// Don't Fire:
else{
// Blow Up Corpses Near Player:
if(random(2) < 1 && freeze > 40) pyro_explo(60);
// Walk Around:
else if(ammo <= 0){
speed = 0.4;
walk = 10 + random(10);
if(distance_to_object(target) > 48) direction = point_direction(x, y, target.x, target.y) + random_range(-25, 25);
else direction = point_direction(x,y,target.x,target.y) + 180 + random_range(-25, 25);
}
}
}
else{
// Walk Randomly:
if(random(3) < 2){
direction = random(360);
walk = 25+random(10);
// Look Towards Direction:
gunangle = direction;
if(hspeed > 0) right = 1
if(hspeed < 0) right = -1;
}
// Blow Up Corpses Near Player:
else if(freeze > 40) pyro_explo(100);
}
}
}
else alarm1 -= 1;
// Alarm 2 ("Fire" Weapon):
if(alarm2 <= 0){
if(ammo > 0){
ammo -= 1;
alarm2 = 1;
gunangle -= sweepspeed;
// Throw Flames:
repeat(2) with instance_create(x + lengthdir_x(9,gunangle), y + lengthdir_y(9,gunangle), Flame){
sprite_index = sprFireLilHunter;
motion_add(other.gunangle + random_range(-7, 7), 7 + random(1));
image_angle = random(360);
team = other.team;
creator = other;
}
// Stop Sound:
if(ammo = 0){
sound_stop(sndDragonLoop);
sound_play(sndDragonStop);
}
}
}
else alarm2 -= 1;
}
// Pyro Explosion:
with instances_matching(CustomObject, "name", "PyroExplo"){
if("pyroexplotimer" not in self){
pyroexplotimer = 50;
sprite_index = sprPopoReviveArea;
mask_index = global.mskPyroArea;
sound_play(sndPortalStrikeLoop);
saveVars = ["pyroexplotimer"];
}
if(pyroexplotimer <= 0){
sound_play(sndIDPDNadeExplo);
with(Corpse) if place_meeting(x,y,other){
if(GameCont.area = 101) sound_play(sndOasisExplosion);
else sound_play(sndExplosion);
with instance_create(x,y,PopoExplosion){
team = 3;
sprite_index = sprRogueExplosion;
mask_index = mskSmallExplosion;
}
instance_destroy();
}
instance_destroy();
}
else{
pyroexplotimer -= 1;
with instance_create(x + lengthdir_x(13,random(360)), y + lengthdir_y(13,random(360)), IDPDPortalCharge){
name = "PyroExploParticle";
depth = other.depth - 1;
rotplace = random(360);
rotlength = 15;
rotspeed = 5 + random_range(-0.5,0.5);
saveVars = ["rotplace", "rotlength", "rotspeed"];
creator = other;
}
}
}
// Pyro Explo Area Particles:
with instances_matching(IDPDPortalCharge, "name", "PyroExploParticle"){
image_alpha -= 0.02;
if instance_exists(creator){
x = creator.x + lengthdir_x(rotlength,rotplace);
y = creator.y + lengthdir_y(rotlength,rotplace);
rotplace += rotspeed;
if(creator.pyroexplotimer > 2) vspeed -= 0.5;
else if(vspeed < 0) vspeed -= vspeed / 1.5;
}
if(image_alpha <= 0 || !instance_exists(creator)) instance_destroy();
}
// Spawning Pyro:
with instances_matching(ProtoStatue, "potentialpyro", null){
potentialpyro = 1;
if(GameCont.area = 5 && random(10) < (1 + GameCont.loops)) pyro_create(x,y);
}
if(GameCont.loops = 1 && GameCont.area > 4 || GameCont.loops > 1){
with(IDPDSpawn) if(!elite && !freak && random(5) < 1 && alarm1 = 1){
alarm1 = 1000;
instance_create(x,y,PortalClear);
pyro_create(x,y);
}
}
#define pyro_explo(_targetdist)
with(Corpse) if(random(4) < 1 && distance_to_object(other.target) < _targetdist && distance_to_object(other) < 300 && speed = 0 && distance_to_object(CustomObject) > 15){
with(other){
// Sound:
if(male) sound_play_pitch(sndRogueAim,0.9);
else sound_play_pitch(sndRogueAim,1.1);
// Corpse Explo Area:
with instance_create(other.x, other.y, CustomObject){
name = "PyroExplo";
creator = other;
}
}
}
// Draw Weapon:
#define draw_pyro
// Weapon Kick:
if(ammo > 0 && alarm2 <= 1) wkick = 1.5;
else wkick = 0;
// Weapon Flip:
if(gunangle > 90 && gunangle < 270) wepflip = -1;
else wepflip = 1;
// Weapon:
if(gunangle > 180) draw_sprite_ext(sprite_index, image_index, x, y, image_xscale * right, image_yscale, image_angle, image_blend, image_alpha);
draw_sprite_ext(global.sprPyroFlamethrower, 0, x - lengthdir_x(wkick,gunangle), y - lengthdir_y(wkick,gunangle), 1, wepflip, gunangle, image_blend, image_alpha);
if(gunangle <= 180) draw_sprite_ext(sprite_index, image_index, x, y, image_xscale * right, image_yscale, image_angle, image_blend, image_alpha);
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