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NuclearThroneTogether / Scripting / Assets / Sounds

The following is a roughly organized collection of game's sound asset names for use with scripting.

  • Weapons:
    • Swap:
      • sndSwapPistol
      • sndSwapMachinegun
      • sndSwapHammer
      • sndSwapShotgun
      • sndSwapBow
      • sndSwapGuitar
      • sndSwapExplosive
      • sndSwapEnergy
      • sndSwapMotorized
      • sndSwapSword
      • sndSwapFlame
      • sndSwapDragon
      • sndSwapGold
      • sndSwapCursed
    • Shotgun-type:
      • sndShotgunHitWall
      • sndEmpty
      • sndShotReload
      • sndNadeReload
      • sndDoubleFireShotgun
      • sndEraser
      • sndHyperSlugger
      • sndDoubleShotgun
      • sndFireShotgun
      • sndFlakCannon
      • sndFlakExplode
      • sndHeavySlugger
      • sndSawedOffShotgun
      • sndShotgun
      • sndSlugger
      • sndSuperFlakCannon
      • sndSuperFlakExplode
      • sndSuperSlugger
      • sndUltraShotgun
      • sndWaveGun
    • Grenade-type:
      • sndBloodLauncherExplo
      • sndBloodLauncher
      • sndBloodHurt
      • sndClusterLauncher
      • sndDragonStart
      • sndDragonLoop
      • sndDragonStop
      • sndFlareExplode
      • sndFlameCannon
      • sndFlameCannonEnd
      • sndFlameCannonLoop
      • sndFlare
      • sndFlamerLoop
      • sndFlamerStart
      • sndFlamerStop
      • sndGrenade
      • sndGrenadeRifle
      • sndGrenadeShotgun
      • sndHyperLauncher
      • sndGrenadeHitWall
      • sndGrenadeStickWall
      • sndBurn
      • sndExplosion
      • sndExplosionS
      • sndExplosionL
      • sndExplosionXL
      • sndExplosionCar
      • sndNukeExplosion
      • sndNukeFire
      • sndRocketFly
      • sndRocket
      • sndToxicLauncher
      • sndUltraGrenade
      • sndUltraGrenadeSuck
      • sndConfetti1
      • sndConfetti2
      • sndConfetti3
      • sndConfetti4
      • sndConfetti5
      • sndConfetti6
      • sndConfetti7
      • sndConfettiGun
      • sndJackHammer
      • sndMeatExplo
      • sndBloodCannon
      • sndBloodCannonLoop
      • sndBloodCannonEnd
      • sndSuperBazooka
      • sndHeavyNader
      • sndClusterOpen
    • Laser-type:
      • sndLaserCannonCharge
      • sndLaserCannon
      • sndLaserCannonUpg
      • sndLaserUpg
      • sndLaser
      • sndGunGun
      • sndUltraLaser
      • sndUltraLaserUpg
      • sndPlasmaBig
      • sndPlasmaRifle
      • sndPlasmaRifleUpg
      • sndPlasmaHuge
      • sndPlasmaHugeUpg
      • sndPlasmaBigUpg
      • sndPlasmaBigExplode
      • sndPlasmaBigExplodeUpg
      • sndPlasmaReload
      • sndPlasmaReloadUpg
      • sndPlasmaHit
      • sndPlasmaMinigun
      • sndPlasmaMinigunUpg
      • sndPlasmaUpg
      • sndPlasma
      • sndLightningCannonLoop
      • sndLightningCannon
      • sndLightningCannonUpg
      • sndLightningCannonEnd
      • sndLightningRifle
      • sndLightningRifleUpg
      • sndLightningReload
      • sndLightningShotgun
      • sndLightningShotgunUpg
      • sndLightningPistol
      • sndLightningPistolUpg
      • sndEnergyScrewdriver
      • sndEnergyScrewdriverUpg
      • sndEnergySword
      • sndEnergySwordUpg
      • sndEnergyHammer
      • sndEnergyHammerUpg
      • sndLightningHit
      • sndLightningHammer
      • sndDevastator
      • sndDevastatorUpg
      • sndDevastatorExplo
    • Bullet-type:
      • sndDoubleMinigun
      • sndBouncerSmg
      • sndBouncerBounce
      • sndBouncerShotgun
      • sndHeavyMachinegun
      • sndHeavyRevoler
      • sndHyperRifle
      • sndMachinegun
      • sndQuadMachinegun
      • sndTripleMachinegun
      • sndMinigun
      • sndIncinerator
      • sndPistol
      • sndFrogPistol
      • sndPopgun
      • sndRogueRifle
      • sndHitWall
      • sndRustyRevolver
      • sndSmartgun
      • sndUltraPistol
    • Melee:
      • sndBloodHammer
      • sndChickenSword
      • sndBlackSword
      • sndBlackSwordMega
      • sndHammer
      • sndWrench
      • sndMeleeWall
      • sndMeleeFlip
      • sndShovel
      • sndGuitar
      • sndGuitarHit1
      • sndGuitarHit2
      • sndGuitarHit3
      • sndGuitarHit4
      • sndGuitarHit5
      • sndGuitarHit6
      • sndGuitarHit7
      • sndUltraShovel
      • sndScrewdriver
    • Bolt-type:
      • sndCrossReload
      • sndSuperDiscGun
      • sndCrossbow
      • sndUltraCrossbow
      • sndDiscgun
      • sndDiscBounce
      • sndDiscHit
      • sndDiscDie
      • sndSeekerPistol
      • sndSeekerShotgun
      • sndHeavyCrossbow
      • sndSplinterGun
      • sndSplinterPistol
      • sndSuperSplinterGun
      • sndBoltHitWall
      • sndToxicBoltGas
      • sndSuperCrossbow
    • Golden:
      • sndGoldGrenade
      • sndGoldRocket
      • sndGoldNukeFire
      • sndGoldDiscgun
      • sndGoldRocketFly
      • sndGoldPlasma
      • sndGoldPlasmaUpg
      • sndGoldSlugger
      • sndGoldCrossbow
      • sndGoldSplinterGun
      • sndGoldMachinegun
      • sndGoldFrogPistol
      • sndGoldPistol
      • sndGoldLaser
      • sndGoldLaserUpg
      • sndGoldWrench
      • sndGoldScrewdriver
      • sndGoldShotgun
    • sndUltraEmpty
  • Environment:
    • Sewers:
      • sndSewerDrip
      • sndToxicBarrelGas
    • Statues:
      • sndStatueCharge
      • sndStatueDead
      • sndStatueHurt
      • sndStatueXP
    • Cars:
      • sndUseCar
      • sndCarLoop
    • Oasis:
      • sndOasisShoot
      • sndOasisPortal
      • sndOasisHorn
      • sndOasisPopo
      • sndOasisChest
      • sndOasisMelee
      • sndOasisHurt
      • sndOasisExplosion
      • sndOasisExplosionSmall
      • sndOasisDeath
      • sndOasisCrabAttack
    • Walls:
      • sndWallBreak
      • sndWallBreakBrick
      • sndWallBreakCrystal
      • sndWallBreakJungle
      • sndWallBreakLabs
      • sndWallBreakRock
      • sndWallBreakScrap
    • Portal:
      • sndPortalLoop
      • sndPortalOld
      • sndPortalAppear
      • sndPortalOpen
      • sndPortalClose
      • sndPortalLightning1
      • sndPortalLightning2
      • sndPortalLightning3
      • sndPortalLightning4
      • sndPortalLightning5
      • sndPortalLightning6
      • sndPortalLightning7
      • sndPortalLightning8
      • sndPortalFlyby1
      • sndPortalFlyby2
      • sndPortalFlyby3
      • sndPortalFlyby4
  • Throne butts:
    • Rebel:
      • sndRegurgitate
      • sndGuardBob
      • sndGuardWeave
    • Plant:
      • sndPlantTBKill
      • sndPlantSnare
      • sndPlantSnareTrapper
      • sndPlantSnareTB
      • sndPlantSnareTrapperTB
      • sndPlantFire
      • sndPlantFireTB
      • sndSaplingDead
      • sndSaplingSpawn
    • Horror:
      • sndHorrorLoopTB
      • sndHorrorLoop
      • sndHorrorA
      • sndHorrorPortal
    • Frog:
      • sndFrogB
    • Fish:
      • sndFishTB
      • sndFishWarrantEnd
    • Crystal:
      • sndCrystalTB
      • sndCrystalJuggernaut
    • Chicken:
      • sndChickenReturn
      • sndChickenThrow
    • Rebel Allies:
      • sndAllyDead
      • sndAllyHurt
      • sndAllySpawn
    • todo:
      • sndAreaLoaded
      • sndBloodGamble
  • Character-specific:
    • Chicken:
      • sndChickenHeadlessLoop
      • sndChickenLoop
      • sndChickenLoseHead
      • sndChickenRegenHead
      • sndChickenStart
    • Melting:
      • sndCorpseExplo
      • sndCorpseExploDead
      • sndCorpseExploUpg
      • sndCrystalRicochet
      • sndCrystalShield
    • Eyes:
      • sndEyesLoop
      • sndEyesLoopUpg
    • Fish:
      • sndFishRollUpg
    • Frog:
      • sndFrogEnd
      • sndFrogEndButt
      • sndFrogGasRelease
      • sndFrogGasReleaseButt
      • sndFrogLoop
      • sndFrogLoopButt
      • sndFrogStart
      • sndFrogStartButt
    • todo:
      • sndGambleButt
      • sndHalloweenWolf
    • Horror:
      • sndHorrorBeam
      • sndHorrorEmpty
    • Levelling up:
      • sndLevelUltra
      • sndLevelUp
    • Plant:
      • sndPlantPower
    • Player:
      • sndPlayerDeath
      • sndPlayerHit
    • Y.V.:
      • sndPopPop
      • sndPopPopUpg
    • Rogue, Robot:
      • sndPortalStrikeEmpty
      • sndPortalStrikeFire
      • sndPortalStrikeFireButt
      • sndPortalStrikeLoop
      • sndRobotEat
      • sndRobotEatUpg
      • sndRogueAim
      • sndRogueCanister
    • Fish roll:
      • sndRoll
    • Rebel:
      • sndSpawnAlly
      • sndSpawnSuperAlly
    • Steroids:
      • sndSteroidsUpg
  • Pickups & chests:
    • sndVenuz
    • sndGoldPickup
    • sndGuitarPickup
    • sndCursedPickup
    • sndRadPickup
    • sndAmmoPickup
    • sndHPPickup
    • sndPickupDisappear
    • sndCursedPickupDisappear
    • sndHPPickupBig
    • sndWeaponPickup
    • sndChest
    • sndAmmoChest
    • sndGoldChest
    • sndCursedChest
    • sndHealthChest
    • sndHealthChestBig
    • sndWeaponChest
    • sndBigWeaponChest
    • sndBigCursedChest
    • sndEXPChest
    • sndCursedReminder
    • sndUncurse
  • Enemies:
    • General:
      • sndLastEnemy
      • sndEnemyDie
      • sndEnemyFire
      • sndEnemySlash
      • sndFiretrap
    • Hit sounds:
      • sndHitPlant
      • sndHitMetal
      • sndHitRock
      • sndHitFlesh
    • Crown guardians:
      • sndCrownGuardianDead
      • sndCrownGuardianDisappear
      • sndCrownGuardianFire
      • sndCrownGuardianAppear
      • sndCrownGuardianHurt
    • Bandits:
      • sndBanditHit
      • sndBanditDie
    • Snipers:
      • sndSniperFire
      • sndSniperTarget
      • sndSniperHit
    • Laser crystals:
      • sndLaserCrystalCharge
      • sndLightningCrystalCharge
      • sndLightningCrystalDeath
      • sndLightningCrystalHit
      • sndLaserCrystalDeath
      • sndLaserCrystalHit
    • Ravens:
      • sndRavenDie
      • sndRavenHit
      • sndRavenLand
      • sndRavenScreech
      • sndRavenLift
    • Scorpions:
      • sndScorpionDie
      • sndScorpionHit
      • sndScorpionMelee
      • sndScorpionFire
      • sndScorpionFireStart
    • Sewers:
      • Rats:
        • sndRatMelee
        • sndRatDie
        • sndRatHit
      • Ratkings:
        • sndRatKingDie
        • sndRatkingCharge
        • sndRatkingChargeEnd
        • sndRatKingHit
        • sndRatKingVomit
      • Fast rats:
        • sndFastRatMelee
        • sndFastRatSpawn
        • sndFastRatDie
        • sndFastRatHit
        • sndFastRatExpire
      • Gators:
        • sndGatorDie
        • sndBuffGatorDie
        • sndGatorHit
        • sndBuffGatorHit
    • Maggots:
      • sndMaggotBite
      • sndRadMaggotDie
      • sndMaggotSpawnDie
      • sndMaggotSpawnIdle
    • Big maggots:
      • sndBigMaggotBite
      • sndBigMaggotBurrow
      • sndBigMaggotDie
      • sndBigMaggotUnburrowSand
      • sndBigMaggotUnburrow
      • sndBigMaggotHit
    • Frogs:
      • sndFrogClose
      • sndFrogExplode
      • sndSuperFrogExplode
    • Assassins:
      • sndAssassinAttack
      • sndAssassinDie
      • sndAssassinHit
      • sndAssassinPretend
      • sndAssassinGetUp
    • Frozen city:
      • Snow tanks:
        • sndSnowTankAim
        • sndGoldTankAim
        • sndGoldTankHurt
        • sndGoldTankCooldown
        • sndGoldTankDead
        • sndGoldTankPreShoot
        • sndGoldTankShoot
        • sndSnowTankHurt
        • sndSnowTankCooldown
        • sndSnowTankDead
        • sndSnowTankPreShoot
        • sndSnowTankShoot
      • Snow bots:
        • sndSnowBotDead
        • sndSnowBotHurt
        • sndSnowBotPickup
        • sndSnowBotSlideLoop
        • sndSnowBotSlideStart
        • sndSnowBotThrow
    • IDPD:
      • sndIDPDPortalSpawn
      • sndUseVan
      • sndVanHurt
      • sndVanOpen
      • sndVanPortal
      • sndVanWarning
      • sndGruntFire
      • sndEliteIDPDPortalSpawn
      • sndIDPDNadeAlmost
      • sndIDPDNadeLoad
      • sndIDPDNadeExplo
      • Elite inspectors:
        • sndEliteInspectorAlarmed
        • sndEliteInspectorFire
        • sndEliteInspectorDead
        • sndEliteInspectorEnd
        • sndEliteInspectorEnter
        • sndEliteInspectorHurt
        • sndEliteInspectorStart
      • Elite shielders:
        • sndEliteShielderDead
        • sndEliteShielderEnter
        • sndEliteShielderHurt
        • sndEliteShielderFire
        • sndEliteShielderShield
        • sndEliteShielderTeleport
      • Grunts:
        • sndGruntEnterM
        • sndGruntEnterF
        • sndGruntDeadF
        • sndGruntHurtF
        • sndGruntThrowNadeF
        • sndGruntDeadM
        • sndGruntHurtM
        • sndGruntThrowNadeM
      • Shielders:
        • sndShielderDeadM
        • sndShielderDeflect
        • sndShielderEnterM
        • sndShielderHurtM
        • sndShielderShieldM
        • sndShielderDeadF
        • sndShielderEnterF
        • sndShielderHurtF
        • sndShielderShieldF
      • Inspectors:
        • sndInspectorDeadM
        • sndInspectorEndM
        • sndInspectorEnterM
        • sndInspectorHurtM
        • sndInspectorStartM
        • sndInspectorDeadF
        • sndInspectorEndF
        • sndInspectorEnterF
        • sndInspectorHurtF
        • sndInspectorStartF
      • Elite grunts:
        • sndEliteGruntDead
        • sndEliteGruntEnter
        • sndEliteGruntHurt
        • sndEliteGruntRocketFly
        • sndEliteGruntRocketFire
        • sndEliteGruntRoll
    • Wolves:
      • sndWolfRoll
      • sndWolfDead
      • sndWolfHurt
    • Labs:
      • Freaks:
        • sndFreakMelee
        • sndFreakDead
        • sndFreakHurt
        • sndExploFreakHurt
        • sndExploFreakDead
        • sndExploFreakKillself
      • Rhinos:
        • sndRhinoFreakMelee
        • sndRhinoFreakDead
        • sndRhinoFreakHurt
      • Necromancers:
        • sndNecromancerDead
        • sndNecromancerHurt
        • sndNecromancerRevive
    • Mansion:
      • Molefishes:
        • sndMolefishDead
        • sndMolefishHurt
        • sndMolefishFire
      • Molesarges:
        • sndMolesargeDead
        • sndMolesargeHurt
        • sndMolesargeFire
      • Jocks:
        • sndJockFire
        • sndJockHurt
        • sndJockDead
      • Fireballers:
        • sndFireballerDead
        • sndFireballerHurt
        • sndFireballerFire
      • Super fireballers:
        • sndSuperFireballerDead
        • sndSuperFireballerHurt
        • sndSuperFireballerFire
    • Mimics:
      • sndMimicMelee
      • sndMimicDead
      • sndMimicHurt
      • sndMimicSlurp
    • Guardians:
      • sndGuardianAppear
      • sndGuardianDead
      • sndGuardianDisappear
      • sndGuardianHurt
      • sndGuardianFire
    • Salamanders:
      • sndSalamanderDead
      • sndSalamanderEndFire
      • sndSalamanderHurt
      • sndSalamanderCharge
      • sndSalamanderFire
      • sndSalamanderFireLoop
    • Jungle:
      • Flies:
        • sndFlyDead
        • sndFlyHurt
        • sndFlyMelee
        • sndFlyFire
      • Jungle assassins:
        • sndJungleAssassinAttack
        • sndJungleAssassinDead
        • sndJungleAssassinHurt
        • sndJungleAssassinPretend
        • sndJungleAssassinWake
    • Turrets:
      • sndTurretDead
      • sndTurretHurt
      • sndTurretFire
      • sndTurretSpawn
    • Dog guardians:
      • sndDogGuardianBounce
      • sndDogGuardianLand
      • sndDogGuardianDead
      • sndDogGuardianHurt
      • sndDogGuardianJump
      • sndDogGuardianMelee
    • Explo guardians:
      • sndExploGuardianCharge
      • sndExploGuardianDead
      • sndExploGuardianDeadCharge
      • sndExploGuardianHurt
      • sndExploGuardianFire
    • Spiders:
      • sndSpiderMelee
      • sndSpiderDead
      • sndSpiderHurt
    • Gold scorpions:
      • sndGoldScorpionHurt
      • sndGoldScorpionDead
      • sndGoldScorpionMelee
      • sndGoldScorpionFire
    • sndHPMimicTaunt
    • Turtles:
      • sndTurtleHurt
      • sndTurtleMelee
      • sndTurtleDead1
      • sndTurtleDead2
      • sndTurtleDead3
      • sndTurtleDead4
    • IDPD freaks:
      • sndFreakPopoHurt
      • sndFreakPopoReviveArea
      • sndFreakPopoRevive
      • sndFreakPopoDead
      • sndFreakPopoEnter
    • Oasis boss:
      • sndOasisBossIntro
      • sndOasisBossMelee
      • sndOasisBossHalfHP
      • sndOasisBossHurt
      • sndOasisBossFire
      • sndOasisBossDead
  • UI1:
    • sndSelectUp
    • sndLogoLoop
    • sndCharUnlock
    • sndMutant0Slct
    • sndNoSelect
    • sndMutant0Cnfm
    • sndRestart
    • sndVlambeer
    • sndGoldUnlock
    • sndSkillPick
    • sndPartyHorn
  • Menu:
    • sndMenuCredits
    • sndMenuCharSelect
    • sndMenuScores
    • sndMenuStats
    • sndMenuOptions
    • sndMenuRevolver
    • sndMenuSword
    • sndMenuGoldwep
    • sndMenuLoadout
    • sndMenuCrown
    • sndMenuASkin
    • sndMenuBSkin
  • Mutations:
    • sndMut
    • sndMutHover
    • sndMutStrongSpirit
    • sndMutTriggerFingers
    • sndMutStress
    • sndMutHeavyHeart
    • sndMutSharpTeeth
    • sndMutOpenMind
    • sndMutPatience
    • sndMutHammerhead
    • sndMutBackMuscle
    • sndMutBloodLust
    • sndMutBoilingVeins
    • sndMutBoltMarrow
    • sndMutEagleEyes
    • sndMutEuphoria
    • sndMutExtraFeet
    • sndMutSecondStomach
    • sndMutGammaGuts
    • sndMutImpactWrists
    • sndMutLastWish
    • sndMutLaserBrain
    • sndMutLongArms
    • sndMutPlutoniumHunger
    • sndMutLuckyShot
    • sndMutRecycleGland
    • sndMutRabbitPaw
    • sndMutRhinoSkin
    • sndMutRecycleGland2
    • sndMutScarierFace
    • sndMutShotgunFingers
    • sndMutThroneButt
  • UI2:
    • sndHover
    • sndAppear
    • sndCrownAppear
    • sndMutAppear
    • sndClick
    • sndClickBack
    • sndSlider
    • sndSliderLetGo
  • Ultra mutations:
    • sndChickenUltraA
    • sndChickenUltraB
    • sndCoopUltraA
    • sndCoopUltraB
    • sndCrystalUltraA
    • sndCrystalUltraB
    • sndEyesUltraA
    • sndEyesUltraB
    • sndFishUltraA
    • sndFishUltraB
    • sndFrogUltraA
    • sndFrogUltraB
    • sndHorrorUltraA
    • sndHorrorUltraB
    • sndHorrorUltraC
    • sndMeltingUltraA
    • sndMeltingUltraB
    • sndPlantUltraA
    • sndPlantUltraB
    • sndRebelUltraA
    • sndRebelUltraB
    • sndRobotUltraA
    • sndRobotUltraB
    • sndRogueUltraA
    • sndRogueUltraB
    • sndSkeletonUltraA
    • sndSkeletonUltraB
    • sndSteroidsUltraA
    • sndSteroidsUltraB
    • sndBasicUltra
    • sndYVUltraA
    • sndYVUltraB
  • Bosses:
    • Big Bandit:
      • sndBigBanditIntro
      • sndBigBanditStopShoot
      • sndBigBanditHalfHP
      • sndBigBanditDie
      • sndBigBanditStartShoot
      • sndBigBanditTaunt
      • sndBigBanditMeleeHit
      • sndBigBanditHit
      • sndBigBanditShootLaugh
      • sndBigBanditMelee
      • sndBigBanditMeleeStart
    • Big Dog:
      • sndBigDogDeath
      • sndBigDogHit
      • sndBigDogHalfHP
      • sndBigDogIntro
      • sndBigDogSpin
      • sndBigDogTaunt
      • sndBigDogWalk
      • sndBigDogMissile
    • Lil Hunter:
      • sndLilHunterAppear
      • sndLilHunterDeath
      • sndLilHunterSummon
      • sndLilHunterFly
      • sndLilHunterHurt
      • sndLilHunterBreak
      • sndLilHunterLaunch
      • sndLilHunterBouncer
      • sndLilHunterSniper
      • sndLilHunterLand
      • sndLilHunterTaunt
      • sndLilHunterHalfHP
    • Nothing:
      • sndBecomeNothingHurt
      • sndBecomeNothingIdle
      • sndBecomeNothingRumble
      • sndBecomeNothingStartup
      • sndBigBallExplo
      • sndBigBallFire
      • sndNothingDeath1
      • sndNothingDeath2
      • sndNothingBeamEnd
      • sndNothingBeamLoop
      • sndNothingBeamStart
      • sndNothingBeamWarn
      • sndNothingFootstep
      • sndNothingHurtHigh
      • sndNothingHurtMid
      • sndNothingHurtLow
      • sndNothingLowHP
      • sndNothingGenerators
      • sndNothingMidHP
      • sndNothingRise
      • sndNothingFire
      • sndNothingSmallball
      • sndNothingStart
      • sndNothingTaunt
    • General:
      • sndBossWin
      • sndBossIntroIn
      • sndBossIntroOut
      • sndVaultBossWin
    • Ball mama:
      • sndBallMamaAppear
      • sndBallMamaDead1
      • sndBallMamaDead2
      • sndBallMamaFire
      • sndBallMamaHurt
      • sndBallMamaLoop
      • sndBallMamaTaunt
      • sndBallMamaHalfHP
      • sndBallMamaLowHP
      • Frog eggs:
        • sndFrogEggSpawn1
        • sndFrogEggSpawn2
        • sndFrogEggSpawn3
        • sndFrogEggHurt
        • sndFrogEggDead
        • sndFrogEggOpen1
        • sndFrogEggOpen2
    • IDPD Captain:
      • sndLastDeath
      • sndLastMeleeCharge
      • sndLastHurt
      • sndLastHalfHP
      • sndLastIntro
      • sndLastLowHP
      • sndLastNotifyDeath
      • sndLastPattern1
      • sndLastPattern2
      • sndLastTaunt
      • sndLastTeleportShoot
      • sndLastTeleport
      • sndLastMelee
      • sndTVOn
      • sndTurnChair
      • sndPutDownPad
      • sndLastGrowl
    • Nothing2:
      • sndNothing2Taunt
      • sndNothing2DeadStart
      • sndNothing2Appear
      • sndNothing2Dead
      • sndNothing2Ball
      • sndNothing2Beam
      • sndNothing2HalfHP
      • sndNothing2Hurt
    • Hyper Crystal:
      • sndHyperCrystalAppear
      • sndHyperCrystalLowHP
      • sndHyperCrystalDead
      • sndHyperCrystalHurt
      • sndHyperCrystalSpawn
      • sndHyperCrystalRelease
      • sndHyperCrystalTaunt
      • sndHyperCrystalHalfHP
      • sndHyperCrystalSearch
      • sndHyperCrystalChargeExplo
    • Technomancer:
      • sndTechnomancerActivate
      • sndTechnomancerAppear
      • sndTechnomancerDead
      • sndTechnomancerDisappear
      • sndTechnomancerHurt
      • sndTechnomancerDestroy
      • sndTechnomancerRevive
      • sndTechnomancerSpawnTurret
  • Per-race sounds:
    • 1:
      • sndMutant1Spch
      • sndMutant1Cptn
      • sndMutant1IDPD
      • sndMutant1Slct
      • sndMutant1Chst
      • sndMutant1Crwn
      • sndMutant1Wrld
      • sndMutant1Valt
      • sndMutant1Hurt
      • sndMutant1LowH
      • sndMutant1Dead
      • sndMutant1LowA
      • sndMutant1Thrn
      • sndMutant1Cnfm
    • 2:
      • sndMutant2Cnfm
      • sndMutant2Cptn
      • sndMutant2IDPD
      • sndMutant2Spch
      • sndMutant2Dead
      • sndMutant2Valt
      • sndMutant2Thrn
      • sndMutant2Wrld
      • sndMutant2Hurt
      • sndMutant2LowA
      • sndMutant2LowH
      • sndMutant2Chst
      • sndMutant2Crwn
      • sndMutant2Slct
    • 3:
      • sndMutant3Cnfm
      • sndMutant3Cptn
      • sndMutant3IDPD
      • sndMutant3Dead
      • sndMutant3Valt
      • sndMutant3Spch
      • sndMutant3Thrn
      • sndMutant3Wrld
      • sndMutant3Hurt
      • sndMutant3LowA
      • sndMutant3LowH
      • sndMutant3Chst
      • sndMutant3Crwn
      • sndMutant3Slct
    • 4:
      • sndMutant4Cnfm
      • sndMutant4Dead
      • sndMutant4Cptn
      • sndMutant4IDPD
      • sndMutant4Spch
      • sndMutant4Valt
      • sndMutant4Thrn
      • sndMutant4Wrld
      • sndMutant4Hurt
      • sndMutant4LowA
      • sndMutant4LowH
      • sndMutant4Chst
      • sndMutant4Crwn
      • sndMutant4Slct
    • 7:
      • sndMutant7Cnfm
      • sndMutant7Dead
      • sndMutant7Cptn
      • sndMutant7IDPD
      • sndMutant7Spch
      • sndMutant7Valt
      • sndMutant7Thrn
      • sndMutant7Hurt
      • sndMutant7LowA
      • sndMutant7LowH
      • sndMutant7Chst
      • sndMutant7Crwn
      • sndMutant7Wrld
      • sndMutant7Slct
    • 8:
      • sndMutant8Cnfm
      • sndMutant8Cptn
      • sndMutant8Dead
      • sndMutant8Spch
      • sndMutant8Valt
      • sndMutant8Thrn
      • sndMutant8Wrld
      • sndMutant8Hurt
      • sndMutant8LowA
      • sndMutant8LowH
      • sndMutant8Chst
      • sndMutant8Crwn
      • sndMutant8Slct
    • 5:
      • sndMutant5Cnfm
      • sndMutant5Dead
      • sndMutant5Spch
      • sndMutant5Valt
      • sndMutant5Cptn
      • sndMutant5IDPD
      • sndMutant5Thrn
      • sndMutant5Wrld
      • sndMutant5Crwn
      • sndMutant5Hurt
      • sndMutant5LowA
      • sndMutant5LowH
      • sndMutant5Chst
      • sndMutant5Slct
    • 9:
      • sndMutant9Cnfm
      • sndMutant9Dead
      • sndMutant9Spch
      • sndMutant9Valt
      • sndMutant9IDPD
      • sndMutant9Cptn
      • sndMutant9Thrn
      • sndMutant9Wrld
      • sndMutant9Hurt
      • sndMutant9LowA
      • sndMutant9LowH
      • sndMutant9Crwn
      • sndMutant9Chst
      • sndMutant9Slct
    • 6:
      • sndMutant6Cnfm
      • sndMutant6No
      • sndMutant6Chst
      • sndMutant6Cptn
      • sndMutant6IDPD
      • sndMutant6Dead
      • sndMutant6Spch
      • sndMutant6Valt
      • sndMutant6Wrld
      • sndMutant6Thrn
      • sndMutant6Hurt
      • sndMutant6LowA
      • sndMutant6LowH
      • sndMutant6Crwn
      • sndMutant6Slct
    • 10:
      • sndMutant10Cnfm
      • sndMutant10Chst
      • sndMutant10KillBigBandit
      • sndMutant10Dead
      • sndMutant10Spch
      • sndMutant10Valt
      • sndMutant10Cptn
      • sndMutant10IDPD
      • sndMutant10Wrld
      • sndMutant10Thrn
      • sndMutant10Hurt
      • sndMutant10LowA
      • sndMutant10LowH
      • sndMutant10Crwn
      • sndMutant10Slct
    • 11:
      • sndMutant11Cnfm
      • sndMutant11Chst
      • sndMutant11Dead
      • sndMutant11Spch
      • sndMutant11Valt
      • sndMutant11Wrld
      • sndMutant11Cptn
      • sndMutant11IDPD
      • sndMutant11Thrn
      • sndMutant11Hurt
      • sndMutant11LowA
      • sndMutant11LowH
      • sndMutant11Crwn
      • sndMutant11Slct
    • 13:
      • sndMutant13Cnfm
      • sndMutant13Chst
      • sndMutant13Spch
      • sndMutant13Cptn
      • sndMutant13Valt
      • sndMutant13Crwn
      • sndMutant13Wrld
      • sndMutant13IDPD
      • sndMutant13Thrn
      • sndMutant13Hurt
      • sndMutant13LowA
      • sndMutant13Slct
      • sndMutant13LowH
      • sndMutant13Dead
    • 16:
      • sndMutant16Wrld
      • sndMutant16IDPD
      • sndMutant16Valt
      • sndMutant16Dead
      • sndMutant16Chst
      • sndMutant16Hurt
      • sndMutant16LowA
      • sndMutant16Thrn
      • sndMutant16Cptn
    • Cuz:
      • sndCuzHorn
      • sndCuzCry
      • sndCuzGreet
      • sndCuzWep
      • sndCuzOpen
      • sndCuzOutaway
      • sndCuzBye
    • 14:
      • sndMutant14Dead
      • sndMutant14Spch
      • sndMutant14Cptn
      • sndMutant14Valt
      • sndMutant14IDPD
      • sndMutant14Thrn
      • sndMutant14Wrld
      • sndMutant14Crwn
      • sndMutant14Hurt
      • sndMutant14LowA
      • sndMutant14LowH
      • sndMutant14Chst
      • sndMutant14Turn
    • 15:
      • sndMutant15Cnfm
      • sndMutant15Dead
      • sndMutant15Spch
      • sndMutant15Valt
      • sndMutant15Cptn
      • sndMutant15IDPD
      • sndMutant15Thrn
      • sndMutant15Wrld
      • sndMutant15Hurt
      • sndMutant15LowA
      • sndMutant15LowH
      • sndMutant15Chst
      • sndMutant15Crwn
      • sndMutant15Slct
    • 12:
      • sndMutant12Dead
      • sndMutant12IDPDSpch
      • sndMutant12Spch
      • sndMutant12Cptn
      • sndMutant12Valt
      • sndMutant12IDPD
      • sndMutant12Thrn
      • sndMutant12Wrld
      • sndMutant12Hurt
      • sndMutant12LowA
      • sndMutant12LowH
      • sndMutant12Slct
      • sndMutant12Cnfm
      • sndMutant12Chst
      • sndMutant12Crwn
  • Music:
    • mus1
    • mus1b
    • mus2
    • mus3
    • mus3b
    • mus4
    • mus5
    • mus5b
    • mus6
    • mus7
    • mus7b
    • musBoss1
    • musBoss2
    • musBoss3
    • musBoss4Silence
    • musBoss4A
    • musBoss4B
    • musBoss4BSilence
    • musBoss5
    • musBoss6
    • musBoss6B
    • musBoss7
    • musBoss8
    • musBossDead
    • mus100
    • mus107
    • mus101
    • mus100b
    • mus102
    • mus103
    • mus104
    • mus105
    • mus106
    • mus106b
    • musThemeA
    • musThemeP
    • musThemeB
    • musCredits
  • Ambience:
    • amb0
    • amb0b
    • amb0c
    • amb1
    • amb2
    • amb3
    • amb4
    • amb5
    • amb6
    • amb7
    • amb100
    • amb101
    • amb102
    • amb103
    • amb104
    • amb105
    • amb106
  • Footsteps:
    • sndFootSlime1
    • sndFootSlime2
    • sndFootSlime3
    • sndFootSlime4
    • sndFootSlime5
    • sndFootSlime6
    • sndFootOrgSand1
    • sndFootOrgSand2
    • sndFootOrgSand3
    • sndFootOrgSand4
    • sndFootOrgSand5
    • sndFootOrgSand6
    • sndFootOrgMetal1
    • sndFootOrgMetal2
    • sndFootOrgMetal3
    • sndFootOrgMetal4
    • sndFootOrgMetal5
    • sndFootOrgMetal6
    • sndFootOrgRock1
    • sndFootOrgRock2
    • sndFootOrgRock3
    • sndFootOrgRock4
    • sndFootOrgRock5
    • sndFootOrgRock6
    • sndFootMetSand1
    • sndFootMetSand2
    • sndFootMetSand3
    • sndFootMetSand4
    • sndFootMetSand5
    • sndFootMetSand6
    • sndFootMetMetal1
    • sndFootMetMetal2
    • sndFootMetMetal3
    • sndFootMetMetal4
    • sndFootMetMetal5
    • sndFootMetMetal6
    • sndFootMetRock1
    • sndFootMetRock2
    • sndFootMetRock3
    • sndFootMetRock4
    • sndFootMetRock5
    • sndFootMetRock6
    • sndFootShoSand1
    • sndFootShoSand2
    • sndFootShoSand3
    • sndFootShoSand4
    • sndFootShoSand5
    • sndFootShoSand6
    • sndFootShoMetal1
    • sndFootShoMetal2
    • sndFootShoMetal3
    • sndFootShoMetal4
    • sndFootShoMetal5
    • sndFootShoMetal6
    • sndFootShoRock1
    • sndFootShoRock2
    • sndFootShoRock3
    • sndFootShoRock4
    • sndFootShoRock5
    • sndFootShoRock6
    • sndFootPlaSand1
    • sndFootPlaSand2
    • sndFootPlaSand3
    • sndFootPlaSand4
    • sndFootPlaSand5
    • sndFootPlaSand6
    • sndFootPlaMetal1
    • sndFootPlaMetal2
    • sndFootPlaMetal3
    • sndFootPlaMetal4
    • sndFootPlaMetal5
    • sndFootPlaMetal6
    • sndFootPlaRock1
    • sndFootPlaRock2
    • sndFootPlaRock3
    • sndFootPlaRock4
    • sndFootPlaRock5
    • sndFootPlaRock6
  • Crowns:
    • sndCrownBlood
    • sndCrownCurses
    • sndCrownDeath
    • sndCrownDestiny
    • sndCrownGuns
    • sndCrownHaste
    • sndCrownHatred
    • sndCrownLife
    • sndCrownLove
    • sndCrownLuck
    • sndCrownProtection
    • sndCrownRisk
    • sndCrownNo
    • sndCrownRandom
  • Destructible stuff:
    • sndSewerPipeBreak
    • sndWheelPileBreak
    • sndCocoonBreak
    • sndComputerBreak
    • sndLabsMutantTubeBreak
    • sndLabsTubeBreak
    • sndCrystalPropBreak
    • sndHydrantBreak
    • sndStreetLightBreak
    • sndIcicleBreak
    • sndMoneyPileBreak
    • sndPizzaBoxBreak
    • sndServerBreak
    • sndSnowmanBreak
    • sndCanBounce2
    • sndCanBounce1
    • sndSodaMachineBreak
    • sndBigGeneratorHurt
    • sndBigGeneratorBreak
    • sndPlantPotBreak
    • sndPillarBreak
    • sndGeneratorBreak
  • Mutation procs:
    • sndBloodlustProc
    • sndLuckyShotProc
    • sndGammaGutsProc
    • sndGammaGutsKill
    • sndHammerHeadEnd
    • sndHammerHeadProc
    • sndImpWristHit
    • sndImpWristKill
    • sndSharpTeeth
    • sndRecGlandProc
    • sndStrongSpiritGain
    • sndStrongSpiritLost

Updated